1 of 32 players (3.13%) have 100% this game.
153,587 Rarity Points
392 Rarity (Game) Points
392 Rarity (Game) Points
Frostpunk 2
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|---|---|---|---|---|
| Trophy | Details | Earned On | Rarity | Rarity (Game) |
|
The Steward
Obtain all trophies
|
0.05%
Epic |
15.63%
Rare |
|
|
FrostCity
Have at least 5 different area effects applied to the district
|
0.05%
Epic |
15.63%
Rare |
|
|
Urban Planner
Have 10 districts affected by hubs
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Sneak a Peek
See 10 different situations near a district hub
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Thank you for your feedback
Disregard community requests 5 times in one playthrough
|
0.05%
Epic |
15.63%
Rare |
|
|
Revered Leader
Have "Devoted" standing with every community
|
0.06%
Epic |
18.75%
Rare |
|
|
Pork Barrel
Fulfil at least 1 promise to 5 different communities and factions in one playthrough
|
0.08%
Epic |
25.00%
Uncommon |
|
|
Likeable
Never have relations worse than Sceptical with any community or faction.
|
0.05%
Epic |
15.63%
Rare |
|
|
Lawmaker
Sign at least 20 new laws in a single playthrough
|
0.10%
Epic |
31.25%
Uncommon |
|
|
Checks and balances
Finish the game on hardest difficulty without signing any Rule laws
|
0.05%
Epic |
15.63%
Rare |
|
|
No-brainer
Have 100% of delegates vote in favour of any law
|
0.05%
Epic |
15.63%
Rare |
|
|
Settler
Set up 3 colonies
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Isolationist
Finish the game without gathering any resources from the frostland or colonies
|
0.05%
Epic |
15.63%
Rare |
|
|
Power Overwhelming 2.0
Have twice as much heat abundance as heat demand
|
0.08%
Epic |
25.00%
Uncommon |
|
|
Green Power
Fulfil at least 300 Heat demand using Steam and have absent Squalor
|
0.06%
Epic |
18.75%
Rare |
|
|
Consistency
Never research a building or sign a law of the opposite affinity to the one you already have.
|
0.05%
Epic |
15.63%
Rare |
|
|
New Oxbridge
Double starting Research speed
|
0.08%
Epic |
25.00%
Uncommon |
|
|
Not on my watch
Finish a playthrough without any deaths
|
0.05%
Epic |
15.63%
Rare |
|
|
People person
Have maximum trust
|
0.10%
Epic |
31.25%
Uncommon |
|
|
Paradise City
Have all problems absent for 50 weeks in the City with at least 15k population
|
0.07%
Epic |
21.88%
Uncommon |
|
|
The End is Just the Beginning
Ensure the Wanderers' survival during the Whiteout
|
0.25%
Rare |
78.13%
Common |
|
|
No lesser evil
Ensure Wanderers' survival while saving the seals and not expelling the elders
|
0.13%
Epic |
40.63%
Uncommon |
|
|
The Ambitions of New London
Complete the Story on any difficulty
|
0.07%
Epic |
21.88%
Uncommon |
|
|
The Challenge of New London
Complete the Story on at least hard difficulty
|
0.05%
Epic |
15.63%
Rare |
|
|
The Demons of New London
Complete the Story on the hardest difficulty
|
0.05%
Epic |
15.63%
Rare |
|
|
Another day in paradise
Complete the playthrough in the Utopia Builder
|
0.06%
Epic |
18.75%
Rare |
|
|
Ambitious
Complete all Ambitions in the Utopia Builder
|
0.05%
Epic |
15.63%
Rare |
|
|
Coredigger
Salvage all cores deposits in Winterhome
|
0.06%
Epic |
18.75%
Rare |
|
|
Plumber
Clog all gas source before first rise of toxicity (on at least hard difficulty)
|
0.05%
Epic |
15.63%
Rare |
|
|
Bring it on!
Finish Defeat the Frost or Embrace the Frost before the whiteout
|
0.09%
Epic |
28.13%
Uncommon |
|
|
Don't starve
Have no hunger during whole duration of the Whiteout in New London
|
0.10%
Epic |
31.25%
Uncommon |
|
|
Firm, But Civil
No deaths caused by Faction War
|
0.05%
Epic |
15.63%
Rare |
|
|
Chancellor of the Exchequer
Have at least 50 income of heatnotes
|
0.06%
Epic |
18.75%
Rare |
|
|
Moving out
The banished faction leaves New London of their own accord
|
0.05%
Epic |
15.63%
Rare |
|
|
Anger management
Don't let Fervour of any faction reach maximum level in a playthrough
|
0.05%
Epic |
15.63%
Rare |
|
|
Bonfire
Don't let Faction War spread over 5 or more districts
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Primus Inter Pares
Never be in danger of loosing your position due to low Trust or high Tension
|
0.06%
Epic |
18.75%
Rare |
|
|
I love democracy
Have no votes against Captain's Authority policy
|
0.05%
Epic |
15.63%
Rare |
|
|
Megalopolis
Reach over 60,000 population in your main city
|
0.05%
Epic |
15.63%
Rare |
|
|
… and fill the earth
Reach over 50,000 population outside of your main city
|
0.05%
Epic |
15.63%
Rare |
|
|
Peacemaker
End the civil war through the Path of Peace
|
0.05%
Epic |
15.63%
Rare |
|
|
Can't stop progress
Have Squalor Absent despite having at least 1000 Material Demand
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Adapted to Weather
Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees
|
0.05%
Epic |
15.63%
Rare |
|
|
Law and Order
Have Crime and Tension Absent in the City with 30k population
|
0.06%
Epic |
18.75%
Rare |
|
|
Visionary
Research 60 different ideas under 600 weeks.
|
0.05%
Epic |
15.63%
Rare |
|
|
To each according to his needs
Have at least 20k heatstamps and over 200k Goods stockpile.
|
0.05%
Epic |
15.63%
Rare |
|
|
Idle Hands are the Devil's Playthings
Have at least 90% of the population be active workers in your city.
|
0.06%
Epic |
18.75%
Rare |
|
|
We Are Not The Same
Meet all factions in the Utopia Builder mode
|
0.05%
Epic |
15.63%
Rare |
|
|
Quiet Backwater
Have no problems higher than Minor in a colony for 300 weeks
|
0.07%
Epic |
21.88%
Uncommon |
|
|
Steward Little
Have negative relations with all communities
|
0.13%
Epic |
40.63%
Uncommon |
|
|
Mixed Signals
Have rallies and protests in the City at the same time
|
0.09%
Epic |
28.13%
Uncommon |
|
|
There is No Final Design
Change a policy to another one, and then sign the previous one once again
|
0.10%
Epic |
31.25%
Uncommon |
|
|
Guiding Light
Complete the ‘Beacon of Hope’ Tale
|
0.05%
Epic |
15.63%
Rare |
|
|
Apocalypse Nah
Complete the ‘Apocalyptic Whiteout’ Tale
|
0.06%
Epic |
18.75%
Rare |
|
|
Raiders of the Lost Cores
Complete the ‘Depleted Cores’ Tale
|
0.05%
Epic |
15.63%
Rare |
|
|
Born Ready
Complete three Tales in a single playthrough on at least Steward difficulty
|
0.05%
Epic |
15.63%
Rare |
|
|
No One Left Behind
Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty
|
0.05%
Epic |
15.63%
Rare |
|
|
Seen Worse
Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty
|
0.05%
Epic |
15.63%
Rare |
|
|
Gotta Go Fast
Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
|
0.05%
Epic |
15.63%
Rare |
|
Fractured Utopias
|
||||
|---|---|---|---|---|
| Trophy | Details | Earned On | Rarity | Rarity (Game) |
|
Optimist
Complete the 'Doomsayers' Tale Achievement
|
0.03%
Epic |
9.38%
Rare |
|
|
Healer
Complete the 'Plague' Tale Achievement
|
0.03%
Epic |
9.38%
Rare |
|
|
Prove Them Wrong
Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.
|
0.02%
Legendary |
6.25%
Rare |
|
|
Miracle Worker
Complete the 'Plague' Tale without suffering any death from the plague
|
0.02%
Legendary |
6.25%
Rare |
|
|
A Small Step...
Unlock a Utopia Tree Node
|
0.05%
Epic |
15.63%
Rare |
|
|
Apex Predator
Survive until week 500 without building a single Extraction District (Icebloods' Utopia)
|
0.03%
Epic |
9.38%
Rare |
|
|
π not?
Generate exactly 314 Compute (Technocrats' Utopia)
|
0.03%
Epic |
9.38%
Rare |
|
|
Art in Ruins
Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)
|
0.01%
Legendary |
3.13%
Epic |
|
|
I Remember
Display 130 Mementos (Overseers' Utopia)
|
0.03%
Epic |
9.38%
Rare |
|
|
Trickle-Down Economics
Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)
|
0.02%
Legendary |
6.25%
Rare |
|
|
Got Milk?
Survive until week 500 without building a single Food District (Menders' Utopia)
|
0.03%
Epic |
9.38%
Rare |
|
|
Protean Shake
Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)
|
0.02%
Legendary |
6.25%
Rare |
|
|
Fully Deployed
Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)
|
0.03%
Epic |
9.38%
Rare |
|