void tRrLM();++ //Void Terrarium++
Platinum 1 • Gold 6 • Silver 9 • Bronze 16
271 of 466 players (58.15%) have 100% this game.
955 Rarity Points
0 Difficulty Points
void tRrLM();++ //Void Terrarium++
void tRrLM();++ //Void Terrarium++
Platinum 1 • Gold 6 • Silver 9 • Bronze 16
Trophy Details Rarity Difficulty
void tRrLM();++
void tRrLM();++ Obtained all trophies.
2.71%
Uncommon
58.15%
Uncommon
void EnemyHunter(10)
void EnemyHunter(10) Defeated 10 enemies.
4.34%
Uncommon
93.13%
Common
void EnemyHunter(100)
void EnemyHunter(100) Defeated 100 enemies.
3.82%
Uncommon
81.97%
Common
void EnemyHunter(1000)
void EnemyHunter(1000) Defeated 1,000 enemies.
3.16%
Uncommon
67.81%
Common
void KillThemAll()
void KillThemAll() Defeated every type of enemy.
2.77%
Uncommon
59.44%
Uncommon
void SkillUser(10)
void SkillUser(10) Used 10 active skills.
3.84%
Uncommon
82.40%
Common
void SkillUser(100)
void SkillUser(100) Used 100 active skills.
3.25%
Uncommon
69.74%
Common
void SkillUser(500)
void SkillUser(500) Used 500 active skills.
2.90%
Uncommon
62.23%
Common
void CheckLevel(10)
void CheckLevel(10) Reached level 10.
3.30%
Uncommon
70.82%
Common
void CheckLevel(30)
void CheckLevel(30) Reached level 30.
2.85%
Uncommon
61.16%
Common
void CheckLevel(50)
void CheckLevel(50) Reached level 50.
2.79%
Uncommon
59.87%
Uncommon
void SkillCollector(10)
void SkillCollector(10) Acquired 10 skills.
3.75%
Uncommon
80.47%
Common
void SkillCollector(50)
void SkillCollector(50) Acquired 50 skills.
3.06%
Uncommon
65.67%
Common
void EnemyHunter(1,rad)
void EnemyHunter(1,rad) Defeated a contaminated enemy.
3.79%
Uncommon
81.33%
Common
void OutOfGas()
void OutOfGas() Defeated yourself by running out of energy.
3.51%
Uncommon
75.32%
Common
void CreateFurniture(10)
void CreateFurniture(10) Created 10 types of decor.
3.13%
Uncommon
67.17%
Common
void CreateFurniture(20)
void CreateFurniture(20) Created 20 types of decor.
3.03%
Uncommon
65.02%
Common
void CreateFurniture(30)
void CreateFurniture(30) Created 30 types of decor.
2.90%
Uncommon
62.23%
Common
void GetSick(3)
void GetSick(3) Allowed the girl to contract 3 illnesses.
2.94%
Uncommon
63.09%
Common
void GetSick(6)
void GetSick(6) Allowed the girl to contract 6 illnesses.
2.80%
Uncommon
60.09%
Common
void EatTheBug(5)
void EatTheBug(5) Fed the girl 5 types of food.
3.17%
Uncommon
68.03%
Common
void EatTheBug(all)
void EatTheBug(all) Fed the girl every type of food.
2.74%
Uncommon
58.80%
Uncommon
void PushStartButton(10)
void PushStartButton(10) Played with the girl 10 times via Pet Nanny.
2.85%
Uncommon
61.16%
Common
void BeWithYou()
void BeWithYou() Gazed upon the moon with the girl.
2.74%
Uncommon
58.80%
Uncommon
void HelloWorld!()
void HelloWorld!() Activated the robot.
4.40%
Uncommon
94.42%
Common
void BoyMeetsGirl()
void BoyMeetsGirl() Discovered Overgrowth disease.
4.32%
Uncommon
92.70%
Common
void Cure()
void Cure() Cured Overgrowth disease.
4.04%
Uncommon
86.70%
Common
void WakeUp()
void WakeUp() Woke up the girl.
3.68%
Uncommon
78.97%
Common
void Completion()
void Completion() Completed the terrarium exterior.
3.37%
Uncommon
72.32%
Common
void EnemyHunter(1,***)
void EnemyHunter(1,***) Defeated the source of the contamination.
2.96%
Uncommon
63.52%
Common
void PresentForYou()
void PresentForYou() Gifted the girl a toy.
2.84%
Uncommon
60.94%
Common
void TheEnd()
void TheEnd() Cleared the game.
2.78%
Uncommon
59.66%
Uncommon