Metrico

Metrico

PSVITA
Version: 01.00
Viewing as IP-3-R-R-YI
Platinum 0Gold 1Silver 5Bronze 5
243 of 835 players (29.10%) have 100% this game.
319 Rarity Points
13 Rarity (Game) Points
Version 01.00

Trophies

Group # Name Detail Target Icon
default 10
Previous value:百骸の王
New value:Getting into the mood
Previous value:灰域種アラガミ『バルムンク』を討伐した。
New value:Interacted with all forms of input, right at the start of World 1
Previous value:
Getting into the mood
New value:
Getting into the mood
Version 01.00

Trophies

Group # Name Detail Target Icon
default 10
Previous value:Getting into the mood
New value:百骸の王
Previous value:Interacted with all forms of input, right at the start of World 1
New value:灰域種アラガミ『バルムンク』を討伐した。
Previous value:
百骸の王
New value:
百骸の王
Version 01.00 New
New value:
Metrico
New value:Trophies for Metrico Vita

Trophy Groups

Group Name Detail Icon
default Metrico Trophies for Metrico Vita
Metrico

Trophies

Group # Name Detail Target Icon
default 0 Observing details Found a collectible
Observing details
default 1 Compulsive explorer Found all the collectibles
Compulsive explorer
default 2 Minimizing jumps Completed World 1 in one play session without jumping more than 42 times
Minimizing jumps
default 3 Mortality rate = zero Completed World 2 in one play session without dying
Mortality rate = zero
default 4 Low casualty rate Completed World 3 in one play session while killing less than 18 enemies
Low casualty rate
default 5 Efficient mind Completed World 4 in one play session without using the circle button
Efficient mind
default 6 Single perspective Completed World 5 in one play session without turning the Vita
Single perspective
default 7 Optimized mind Completed World 6 in one play session without using the triangle button
Optimized mind
default 8 Following the masses Entered a door 4 times where more than 50% of all players had done so
Following the masses
default 9 Einzelganger Entered a door 4 times where less than 50% of all players had done so
Einzelganger
default 10 Getting into the mood Interacted with all forms of input, right at the start of World 1
Getting into the mood