243 of 835 players (29.10%) have 100% this game.
319 Rarity Points
13 Rarity (Game) Points
13 Rarity (Game) Points
Version 01.00
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 10 |
Previous value:百骸の王 New value:Getting into the mood |
Previous value:灰域種アラガミ『バルムンク』を討伐した。 New value:Interacted with all forms of input, right at the start of World 1 |
— |
Previous value: ![]() New value: ![]() |
Version 01.00
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 10 |
Previous value:Getting into the mood New value:百骸の王 |
Previous value:Interacted with all forms of input, right at the start of World 1 New value:灰域種アラガミ『バルムンク』を討伐した。 |
— |
Previous value: ![]() New value: ![]() |
Version 01.00 New
New value:

New value:Trophies for Metrico Vita
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Metrico | Trophies for Metrico Vita |
![]() |
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Observing details | Found a collectible | — |
![]() |
| default | 1 | Compulsive explorer | Found all the collectibles | — |
![]() |
| default | 2 | Minimizing jumps | Completed World 1 in one play session without jumping more than 42 times | — |
![]() |
| default | 3 | Mortality rate = zero | Completed World 2 in one play session without dying | — |
![]() |
| default | 4 | Low casualty rate | Completed World 3 in one play session while killing less than 18 enemies | — |
![]() |
| default | 5 | Efficient mind | Completed World 4 in one play session without using the circle button | — |
![]() |
| default | 6 | Single perspective | Completed World 5 in one play session without turning the Vita | — |
![]() |
| default | 7 | Optimized mind | Completed World 6 in one play session without using the triangle button | — |
![]() |
| default | 8 | Following the masses | Entered a door 4 times where more than 50% of all players had done so | — |
![]() |
| default | 9 | Einzelganger | Entered a door 4 times where less than 50% of all players had done so | — |
![]() |
| default | 10 | Getting into the mood | Interacted with all forms of input, right at the start of World 1 | — |
![]() |












