This game has been merged into Asylum. Earned trophies in this entry will not be accounted for on any leaderboard.
0 of 0 players (0.00%) have 100% this game.
Version 01.00 New
New value:

New value:Trophies for Asylum
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Asylum Trophy Set | Trophies for Asylum |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Sanity | Unlock all trophies | — |
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| default | 1 | 8:00 PM | Entered the asylum. | — |
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| default | 2 | 9:00 PM | Spent one hour in the asylum. | — |
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| default | 3 | 10:00 PM | Spent two hours in the asylum. | — |
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| default | 4 | 11:00 PM | Spent three hours in the asylum. | — |
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| default | 5 | 12:00 AM | Spent four hours in the asylum. | — |
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| default | 6 | 1:00 AM | Spent five hours in the asylum | — |
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| default | 7 | 2:00 AM | Spent six hours in the asylum. | — |
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| default | 8 | 3:00 AM | Spent seven hours in the asylum. | — |
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| default | 9 | 4:00 AM | Spent eight hours in the asylum. | — |
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| default | 10 | 5:00 AM | Spent nine hours in the asylum. | — |
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| default | 11 | Discharged | Left the asylum. | — |
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| default | 12 | Fan Of Wire Cutters | Keep the wire cutter throughout the whole journey | — |
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| default | 13 | Fan Of Valves | Use the valve one last time in the sewers. | — |
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| default | 14 | Mastermind | Experienced every flashback. | — |
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| default | 15 | Curiosity Killed The Inmate | Found all the patient reports. | — |
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| default | 16 | Scavenger | Found curious items scattered throughout the Institute. | — |
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| default | 17 | Historian | Completely researched the history the Hanwell Mental Institute. | — |
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| default | 18 | 6:00 AM | Spent ten hours in the asylum. | — |
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| default | 19 | A Strange Transmission | Turn on the radio at 5AM. | — |
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