0 of 9 players (0.00%) have 100% this game.
309,919 Rarity Points
46 Difficulty Points
46 Difficulty Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Deck of Haunts | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Unlock All The Trophies | Unlock every other trophy in the game. | — |
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| default | 1 | A Reputation | Kill a human | — |
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| default | 2 | Driven Mad | Fully drain a fleeing human | — |
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| default | 3 | Sanitarium | Fully drain every human in a 5+ human night | — |
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| default | 4 | No Witnesses | Kill a human that is fleeing after seeing a body | — |
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| default | 5 | Rationalize This | Drive two police insane in one night | — |
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| default | 6 | Trauma | Drain a human for half or more of their sanity | — |
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| default | 7 | Path of Exile | Defeat a Pathfinder without taking damage | — |
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| default | 8 | Nine Lives | Kill 9 humans in the same room as the cat | — |
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| default | 9 | Purgatory | Return a human to the same room three times | — |
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| default | 10 | Cruel Fate | Kill an insane human | — |
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| default | 11 | Beat Cops | Defeat the police investigation | — |
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| default | 12 | Mea Culpa | Defeat the priest exorcism | — |
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| default | 13 | Chip Off the Block | Defeat the Stone Mason assault | — |
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| default | 14 | Blockhead | Defeat the Master Stone Mason | — |
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| default | 15 | Belle of the Ball | Crush 3+ humans with Bell Crush and the Witch present | — |
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| default | 16 | Fickle | Discard a full hand | — |
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| default | 17 | Calm Before the Storm | Complete a turn without consuming AP, next turn get 3 kills | — |
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| default | 18 | Orchestrated | Spend 5 AP in the Rehearsal Room in one turn | — |
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| default | 19 | Architect | Have 30 rooms | — |
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| default | 20 | Curator | Have at least one of each room | — |
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| default | 21 | Open Floor | Have 3+ 12 tile rooms | — |
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| default | 22 | Resounding | Impact every human with an empty Echo Chamber | — |
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| default | 23 | Solitary | Use Solo cards on every human in the Mirror Hall in a single night | — |
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| default | 24 | Dominion | Have 3 Nightlong cards active in one night | — |
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| default | 25 | Slow Burn | Play 5 Tension cards in one turn | — |
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| default | 26 | Slasher | Inflict Damage 5 turns in a row | — |
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| default | 27 | Double Tap | Kill the final human of a night with Encore or High Risk active | — |
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| default | 28 | Jigsaw | Compel a human into a Locked room and kill them | — |
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| default | 29 | One Night at Fred’s | Play 3 Trap cards in a turn | — |
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| default | 30 | Feed Me | Kill 3 humans in the Heart Room across all runs | — |
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| default | 31 | Foretold | Sacrifice two Nightlong cards in the Sacrificial Room in one night | — |
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| default | 32 | Body Horror | Kill a human affected by Manifest Fears and Witch Presence | — |
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| default | 33 | Sleight of Hand | End the night with a kill after playing Hidden Trick | — |
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| default | 34 | Dealer’s Choice | Upgrade 5 cards | — |
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| default | 35 | Evolution | Upgrade 15 cards | — |
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| default | 36 | My House | Play Shifting Hallways 5 times in a single night | — |
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| default | 37 | Panicking Herd | Drain 30 Sanity in a single action | — |
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| default | 38 | Stampede | Trigger 4+ Fleeing in a single action | — |
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| default | 39 | Subconscious | Fully Drain a human by entering the Phobia Room | — |
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| default | 40 | Unseen | Go 28 nights without the Heart being witnessed | — |
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| default | 41 | I Am The Nightmare | Complete all 13 levels of the Nightmare mode | — |
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