170 of 643 players (26.44%) have 100% this game.
1,255 Rarity Points
31 Difficulty Points
31 Difficulty Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | SILENT HILL: Townfall | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Doing The Right Thing | Collect all other trophies in the game. | — |
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| default | 1 | Welcome To St. Amelia | Escape the Otherworld and return to the town square. | — |
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| default | 2 | Resignation | At the Shorefront Family Clinic, show Zoe you understand. | — |
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| default | 3 | A Long Night Ahead | Report to Dr. Glenn at the Medical Centre. | — |
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| default | 4 | The Patient | Tend to the Patient. | — |
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| default | 5 | Many Into One | Accept the transfusion in the Alternate Medical Centre. | — |
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| default | 6 | Key To The Castle | Unlock the path to CEG Tower. | — |
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| default | 7 | Find Yourself | Make it back to the office on the 10th Floor. | — |
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| default | 8 | Can't Change Things | Exhaust the options in the Alternate Facility. | — |
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| default | 9 | Eraser | Defeat the Weight. | — |
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| default | 10 | Reliving A Nightmare | Complete New Game Plus (any difficulty). | — |
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| default | 11 | For St. Amelia | Reach the "Justice" ending. | — |
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| default | 12 | Here To Stay | Reach the "Forever" ending. | — |
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| default | 13 | Just Making Things Worse | Reach the "Abandoned" ending. | — |
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| default | 14 | Let's Talk This Out | Reached the "Dog" ending. | — |
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| default | 15 | Sci-fi-lent Hill | Reached the "Sci-fi" ending. | — |
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| default | 16 | Fleeting Visit | Finish the game in under 4 hours. | — |
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| default | 17 | Cold Calling | Call all the phone numbers found in St. Amelia. | — |
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| default | 18 | Observation | Collect 50% of all documents. | — |
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| default | 19 | Thorough Inspection | Collect all of the documents. | — |
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| default | 20 | Blur Your Eyes | Collect all of the strange postcards | — |
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| default | 21 | Sweeping Signals | Tune into all signals on the CRTV. | — |
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| default | 22 | Future Hardware | Obtain the Pistol-3000. | — |
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| default | 23 | Here's Simon! | Obtain the Axe. | — |
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| default | 24 | From Scratch | Create 20 new items by combining others. | — |
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| default | 25 | Creative Process | Kill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough. | — |
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| default | 26 | Long-Range Masonry | Hit any enemy in the head with a brick from over 15 meters away. | — |
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| default | 27 | Pinpoint Inaccuracy | Land a head shot on any enemy with the Flare Gun from over 10 meters away | — |
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| default | 28 | Missing The Point Entirely | Silence 30 Widows. | — |
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| default | 29 | Pull! | Throw a bottle into the air, and shoot it with the pistol. | — |
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| default | 30 | Isolating Experience | Wait in a hiding spot for 60 seconds. | — |
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| default | 31 | Static Distractions | Distract 10 Enemies with a radio in the world. | — |
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| default | 32 | Lured Off Track | Distract 20 Enemies with a bottle. | — |
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| default | 33 | Alarmingly Effective | Successfully distract an enemy by setting off a car alarm. | — |
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| default | 34 | Reject The Help | After meeting Richard, do not use a phone to save the game. | — |
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| default | 35 | Resourceful | Unlock all resource containers. | — |
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| default | 36 | Save It For The Patients | During the missions “Rounds” and “The Patient”, don’t use any healing items. | — |
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