This game has been merged into In Trusted Hands. Earned trophies in this entry will not be accounted for on any leaderboard.
0 of 3 players (0.00%) have 100% this game.
Version 01.00 New
New value:

New value:In Trusted Hands
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | In Trusted Hands | In Trusted Hands |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Master of Trophies | Collect all other trophies | — |
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| default | 1 | Escape to the Sky | Escape from the agency with Lada | — |
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| default | 2 | Flew away forever! | Not having time to fly away with Lada and lose her forever | — |
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| default | 3 | The path to a small town | Follow Lada's trail and reunite with her | — |
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| default | 4 | Mind control | Fail to find Lada and be caught by the agency | — |
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| default | 5 | Service above all else | Hand over your Lada to an agency and get a chance to advance your career | — |
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| default | 6 | You can't escape | The underground always finds its enemies | — |
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| default | 7 | Free cash desk | Lose your workshop and start a new life behind the counter | — |
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| default | 8 | Labor rehabilitation | Fail a tax audit and return to life after prison | — |
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| default | 9 | Welcome to Ward 6 | Critically exceed stress levels | — |
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| default | 10 | Catch a bribe-taker | Help Agent X catch the city's mayor | — |
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| default | 11 | Choice without choice | Agree to work for the government | — |
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| default | 12 | Traitor | Betray Lada | — |
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| default | 13 | Road to nowhere | Failure to prevent a terrorist attack and allow an explosion to occur | — |
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| default | 14 | The explosion is cancelled | Help stop the gang and defuse the bomb | — |
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| default | 15 | Each check is more expensive | Bring the city to a sharp tax increase | — |
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| default | 16 | There are no treasures | Look for gold, but find problems | — |
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| default | 17 | Money has no smell | Find the loot in the trash and escape with the treasure | — |
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| default | 18 | First date | Go on a first date with Lada | — |
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| default | 19 | Dark times | Failure to prevent sabotage and leaving the area without power | — |
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| default | 20 | Sacrifice for salvation | Sacrifice yourself for the sake of someone else's freedom | — |
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| default | 21 | A bright finale | Blind the villain with a flashlight and escape with the girl | — |
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| default | 22 | Money doesn't buy happiness | Repair Antosha's phone for next to nothing | — |
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| default | 23 | Byasha is happy | Repair a phone for Byasha | — |
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| default | 24 | The hunt is over | Introduce Savely to his future wife | — |
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| default | 25 | Shampoo Club | Follow a strange client and uncover his alter ego | — |
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| default | 26 | Lucky number | Play and hit the jackpot with insider information | — |
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| default | 27 | Straw hat | Repair the phone of the future Pirate King | — |
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| default | 28 | Run, master, run! | Go on a date with a client and get caught by her husband | — |
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| default | 29 | Collector | Collect all the hot chicks | — |
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| default | 30 | Completed according to instructions | Complete all agency tasks | — |
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| default | 31 | Give me some footage, damn it! | Find a photo of Benjamin | — |
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| default | 32 | Locked in | Fall into the villain's trap | — |
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