This game has been merged into Mote: The Old Office. Earned trophies in this entry will not be accounted for on any leaderboard.
45 of 46 players (97.83%) have 100% this game.
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | MOTE: The Old Office | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Empire of Motes | Earn all trophies. | — |
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| default | 1 | Echoes of the Early Days | Trigger the Intro thought and hear the ghosts of the startup’s chaos. | — |
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| default | 2 | Sarah at the Front Desk | Trigger the Reception memory about the first real salary and the person who kept it all together. | — |
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| default | 3 | From Napkin to Boardroom | Trigger the Exec Room memory about plans that outgrew the napkin. | — |
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| default | 4 | Coffee-Stained Blueprints | Hear the Work Table memory of diagrams and budgets that built the future. | — |
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| default | 5 | Sugar & Sheer Panic | Listen to the CEO’s Kitchen thought about donuts and night shifts. | — |
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| default | 6 | Hydration War Room | Listen to the Water Cooler thought where brilliant and terrible ideas were born. | — |
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| default | 7 | Rest Isn’t a Reward | Hear the Rest Area reflection about quiet minutes before stepping back into the fire. | — |
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| default | 8 | Our Little Universe |
Listen to the Sit Area thought about building a world inside these walls. |
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| default | 9 | Knot in My Stomach | Trigger the Waiting memory about investors and realizing who was really being tested. | — |
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| default | 10 | Behind Closed Doors | Listen to the CEO’s Bathroom thought about secret turning points. | — |
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| default | 11 | 3 AM Showdown | Listen to the Foosball thought about late-night matches and looming deadlines. | — |
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| default | 12 | Just a Mote | Reach the Ending and hear the CEO’s final reflection. | — |
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| default | 13 | First Bite |
Collect 1 donut. |
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| default | 14 | Sugar Rush | Collect 5 donuts. | — |
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| default | 15 | Half Dozen-ish | Collect 10 donuts. | — |
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| default | 16 | Late-Night Run | Collect 15 donuts. | — |
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| default | 17 | The Whole Box | Collect all 20 donuts. | — |
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