A House That Glows

A House That Glows

PS4
Version: 01.00
Viewing as Generalplot
Platinum 1 • Gold 0 • Silver 35 • Bronze 0
133 of 133 players (100.00%) have 100% this game.
Version 01.00 New
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A House That Glows
New value:A house that glows

Trophy Groups

Group Name Detail Icon
default A house that glows A house that glows
A house that glows

Trophies

Group # Name Detail Target Icon
default 0 A house that glows Complete the entire story and reach the final scene — Unlock all trophies —
A house that glows
default 1 At Midnight, We Remember Share tea under the stars as the hill house returns—proof of promises kept and a village reborn. —
At Midnight, We Remember
default 2 Balkans, Reborn Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate. —
Balkans, Reborn
default 3 Finish What I Started From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans. —
Finish What I Started
default 4 Warmed by the Unseen Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle. —
Warmed by the Unseen
default 5 Between Worlds, Kept at Midnight Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost. —
Between Worlds, Kept at Midnight
default 6 The House That Remembers Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors. —
The House That Remembers
default 7 Firelight in the Vanished House Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in. —
Firelight in the Vanished House
default 8 Midnight Manifest Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on. —
Midnight Manifest
default 9 Midnight Trap Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you. —
Midnight Trap
default 10 Against the Midnight Gale Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes. —
Against the Midnight Gale
default 11 If Not Now Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding. —
If Not Now
default 12 Taste of Silence Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened. —
Taste of Silence
default 13 Lantern Snow & Tape Loops Wake late, find Otto fixing the old recorder, and share hot tea under the falling night. —
Lantern Snow & Tape Loops
default 14 Thaw by the Stove Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands. —
Thaw by the Stove
default 15 Crunching Descent Shoot the ruins, then pick your way down through knee-deep snow and slick ice. —
Crunching Descent
default 16 Toward the Vanished Hill Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal. —
Toward the Vanished Hill
default 17 Milk & Potatoes Morning Eat a true country breakfast—then head out to join Otto. —
Milk & Potatoes Morning
default 18 Snowbound Morning Wake to rooster chorus, step into a working yard—and find the roads buried for the day. —
Snowbound Morning
default 19 The House at 00:00 Watch a vanished home glow on the hill as midnight approaches. —
The House at 00:00
default 20 Light on the Hill Share mint tea on the bench and spot the first window glow over the sleeping village. —
Light on the Hill
default 21 Mint Under Moonlight Accept Otto’s tea as the blizzard fades and snow drifts quietly outside. —
Mint Under Moonlight
default 22 Hearthside Voices Record Kate’s truths at a warm table—family, stove, midnight calm. —
Hearthside Voices
default 23 At the Atcins Table Meet Jenny and Kate and take a seat—welcome made warm. —
At the Atcins Table
default 24 Stormbound Guest Choose shelter over the road—accept Otto’s offer and outwait the blizzard. —
Stormbound Guest
default 25 Into the Whiteout Leave Joanna’s promise-lit home and step back into the storm. —
Into the Whiteout
default 26 We Carry Each Other Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive. —
We Carry Each Other
default 27 Crackle & Questions Sit by Joanna’s stove, start the recorder, and begin the first interview. —
Crackle & Questions
default 28 Stories in the Snow Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home. —
Stories in the Snow
default 29 Raspberry & Hearth Hot bread, linden tea, raspberry jam—simple kindness that fuels the story. —
Raspberry & Hearth
default 30 Bread, Tea, and Truth Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story. —
Bread, Tea, and Truth
default 31 At the Atcins Gate Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth. —
At the Atcins Gate
default 32 Sled at the Edge Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in. —
Sled at the Edge
default 33 Through Static and Snow Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left. —
Through Static and Snow
default 34 Promise at the Threshold Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty. —
Promise at the Threshold
default 35 The Road Between Us Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love. —
The Road Between Us