This game is delisted, no trophies will be accounted for on any leaderboard.
470 of 472 players (99.58%) have 100% this game.
Delisted
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | A house that glows | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | A house that glows | Complete the entire story and reach the final scene — Unlock all trophies | — |
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| default | 1 | At Midnight, We Remember | Share tea under the stars as the hill house returns—proof of promises kept and a village reborn. | — |
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| default | 2 | Balkans, Reborn | Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate. | — |
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| default | 3 | Finish What I Started | From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans. | — |
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| default | 4 | Warmed by the Unseen | Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle. | — |
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| default | 5 | Between Worlds, Kept at Midnight | Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost. | — |
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| default | 6 | The House That Remembers | Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors. | — |
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| default | 7 | Firelight in the Vanished House | Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in. | — |
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| default | 8 | Midnight Manifest | Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on. | — |
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| default | 9 | Midnight Trap | Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you. | — |
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| default | 10 | Against the Midnight Gale | Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes. | — |
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| default | 11 | If Not Now | Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding. | — |
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| default | 12 | Taste of Silence | Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened. | — |
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| default | 13 | Lantern Snow & Tape Loops | Wake late, find Otto fixing the old recorder, and share hot tea under the falling night. | — |
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| default | 14 | Thaw by the Stove | Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands. | — |
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| default | 15 | Crunching Descent | Shoot the ruins, then pick your way down through knee-deep snow and slick ice. | — |
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| default | 16 | Toward the Vanished Hill | Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal. | — |
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| default | 17 | Milk & Potatoes Morning | Eat a true country breakfast—then head out to join Otto. | — |
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| default | 18 | Snowbound Morning | Wake to rooster chorus, step into a working yard—and find the roads buried for the day. | — |
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| default | 19 | The House at 00:00 | Watch a vanished home glow on the hill as midnight approaches. | — |
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| default | 20 | Light on the Hill | Share mint tea on the bench and spot the first window glow over the sleeping village. | — |
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| default | 21 | Mint Under Moonlight | Accept Otto’s tea as the blizzard fades and snow drifts quietly outside. | — |
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| default | 22 | Hearthside Voices | Record Kate’s truths at a warm table—family, stove, midnight calm. | — |
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| default | 23 | At the Atcins Table | Meet Jenny and Kate and take a seat—welcome made warm. | — |
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| default | 24 | Stormbound Guest | Choose shelter over the road—accept Otto’s offer and outwait the blizzard. | — |
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| default | 25 | Into the Whiteout | Leave Joanna’s promise-lit home and step back into the storm. | — |
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| default | 26 | We Carry Each Other | Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive. | — |
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| default | 27 | Crackle & Questions | Sit by Joanna’s stove, start the recorder, and begin the first interview. | — |
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| default | 28 | Stories in the Snow | Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home. | — |
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| default | 29 | Raspberry & Hearth | Hot bread, linden tea, raspberry jam—simple kindness that fuels the story. | — |
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| default | 30 | Bread, Tea, and Truth | Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story. | — |
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| default | 31 | At the Atcins Gate | Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth. | — |
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| default | 32 | Sled at the Edge | Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in. | — |
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| default | 33 | Through Static and Snow | Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left. | — |
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| default | 34 | Promise at the Threshold | Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty. | — |
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| default | 35 | The Road Between Us | Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love. | — |
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