This game has been merged into Static Dread: The Lighthouse. Earned trophies in this entry will not be accounted for on any leaderboard.
0 of 2 players (0.00%) have 100% this game.
Version 01.00 New
New value:

New value:Static Dread: The Lighthouse
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Static Dread: The Lighthouse | Static Dread: The Lighthouse |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Hero | Earn all other Trophies | — |
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| default | 1 | Light | Turn on the lighthouse for the first time. | — |
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| default | 2 | Uniform | Put on the lighthouse keeper’s hat. | — |
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| default | 3 | Nice View | Climb to the top of the lighthouse tower. | — |
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| default | 4 | Lambda | Manage to get the crowbar. | — |
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| default | 5 | Secret | Found the hidden stash in the column. | — |
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| default | 6 | Day 1 | Complete the first day. | — |
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| default | 7 | Day 2 | Complete the second day. | — |
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| default | 8 | Day 3 | Complete the third day. | — |
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| default | 9 | No Way | Refuse to serve at the lighthouse. | — |
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| default | 10 | Bribe | Accept money from the mafia. | — |
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| default | 11 | Quarantine Zone | Leave the ship in the quarantine zone. | — |
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| default | 12 | Second Journal | Receive the second journal of the lighthouse keeper. | — |
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| default | 13 | Ball | Play ball with the boy. | — |
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| default | 14 | Eleanor | Manage to contact Eleanor. | — |
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| default | 15 | Day 4 | Complete the fourth day. | — |
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| default | 16 | Day 5 | Complete the fifth day. | — |
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| default | 17 | Day 6 | Complete the sixth day. | — |
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| default | 18 | Day 7 | Complete the seventh day. | — |
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| default | 19 | Day 8 | Complete the eighth day. | — |
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| default | 20 | Day 9 | Complete the ninth day. | — |
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| default | 21 | Day 10 | Complete the tenth day. | — |
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| default | 22 | Day 11 | Complete the eleventh day. | — |
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| default | 23 | Day 12 | Complete the twelfth day. | — |
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| default | 24 | Day 13 | Complete the thirteenth day. | — |
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| default | 25 | Day 14 | Complete the fourteenth day. | — |
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| default | 26 | Day 15 | Complete the fifteenth day. | — |
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| default | 27 | Woof-Woof | Pet the dog. | — |
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| default | 28 | I’ll Take Everything | Buy all items from the trader. | — |
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| default | 29 | Defenestration | Throw the musician bust off the lighthouse. | — |
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| default | 30 | Basement | Find the basement under the lighthouse. | — |
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| default | 31 | Laboratory | Discover the old lighthouse keeper’s laboratory. | — |
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| default | 32 | Third Journal | Find the third journal of the old lighthouse keeper. | — |
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| default | 33 | Scrooge | Save up $4,000. | — |
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| default | 34 | Collector | Collect all special items. | — |
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| default | 35 | Hatter | Collect all hats in the game. | — |
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| default | 36 | Submarine | Use the radio to access the submarine systems. | — |
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| default | 37 | Klaatu Barada Nikto! | Touch the Necronomicon. | — |
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| default | 38 | Always Open | Let every character who asks enter the lighthouse. | — |
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| default | 39 | Model Employee | Complete the game without getting a single fine. | — |
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| default | 40 | Misanthrope | In one playthrough, deny shelter to everyone. | — |
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| default | 41 | Fish Hunter | Catch 10 fish using the fishing rod. | — |
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| default | 42 | Furnish Master | Hang decorations on every nail in the lighthouse. | — |
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| default | 43 | The End? | Witness the Eldritch. | — |
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