Frostpunk 2

Frostpunk 2

PS5
Version: 01.00
Viewing as Simi-Rfc
Platinum 1 • Gold 0 • Silver 10 • Bronze 69
2 of 45 players (4.44%) have 100% this game.
127,267 Rarity Points
466 Difficulty Points
Version 01.00

Trophy Groups

Group Name Detail Icon
002 Breach of Trust —
Breach of Trust

Trophies

Group # Name Detail Target Icon
001 59 Optimist
Previous value:Complete the 'Doomsayers' Tale Achievement
New value:Complete the 'Doomsayers' Tale
—
Optimist
001 60 Healer
Previous value:Complete the 'Plague' Tale Achievement
New value:Complete the 'Plague' Tale
—
Healer
002 72 We're So Back Regain access to Aurora —
We're So Back
002 73 Who Saw That Coming? Remain in power in New Edinburgh until the mountain awakes —
Who Saw That Coming?
002 74 What Dreams May Come Finish the 'Breach of Trust' scenario —
What Dreams May Come
002 75 Way Ahead of You Evacuate everybody and everything valuable before the final eruption —
Way Ahead of You
002 76 Comeback Kid Have 'Reviled' level of Trust and then win the next First Citizen Election —
Comeback Kid
002 77 Flawless Victory Conquer Aurora without losing a battle —
Flawless Victory
002 78 Prepper Ensure no one dies during tremors in New Edinburgh until the first eruption —
Prepper
002 79 Pure Dead Brilliant Finish the 'Breach of Trust' scenario without any deaths (on at least Steward difficulty) —
Pure Dead Brilliant
Version 01.00

Trophies

Group # Name Detail Target Icon
001 59 Optimist Complete the 'Doomsayers' Tale Achievement —
Previous value:
Optimist
New value:
Optimist
001 60 Healer Complete the 'Plague' Tale Achievement —
Previous value:
Healer
New value:
Healer
001 61 Prove Them Wrong Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. —
Previous value:
Prove Them Wrong
New value:
Prove Them Wrong
001 62 Miracle Worker Complete the 'Plague' Tale without suffering any death from the plague —
Previous value:
Miracle Worker
New value:
Miracle Worker
001 63 A Small Step... Unlock a Utopia Tree Node —
Previous value:
A Small Step...
New value:
A Small Step...
001 64 Apex Predator Survive until week 500 without building a single Extraction District (Icebloods' Utopia) —
Previous value:
Apex Predator
New value:
Apex Predator
001 65 π not? Generate exactly 314 Compute (Technocrats' Utopia) —
Previous value:
π not?
New value:
π not?
001 66 Art in Ruins Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) —
Previous value:
Art in Ruins
New value:
Art in Ruins
001 67 I Remember Display 130 Mementos (Overseers' Utopia) —
Previous value:
I Remember
New value:
I Remember
001 68 Trickle-Down Economics Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) —
Previous value:
Trickle-Down Economics
New value:
Trickle-Down Economics
001 69 Got Milk? Survive until week 500 without building a single Food District (Menders' Utopia) —
Previous value:
Got Milk?
New value:
Got Milk?
001 70 Protean Shake Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia) —
Previous value:
Protean Shake
New value:
Protean Shake
001 71 Fully Deployed Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) —
Previous value:
Fully Deployed
New value:
Fully Deployed
Version 01.00

Trophy Groups

Group Name Detail Icon
001 Fractured Utopias —
Fractured Utopias

Trophies

Group # Name Detail Target Icon
001 59 Optimist Complete the 'Doomsayers' Tale Achievement —
Optimist
001 60 Healer Complete the 'Plague' Tale Achievement —
Healer
001 61 Prove Them Wrong Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. —
Prove Them Wrong
001 62 Miracle Worker Complete the 'Plague' Tale without suffering any death from the plague —
Miracle Worker
001 63 A Small Step... Unlock a Utopia Tree Node —
A Small Step...
001 64 Apex Predator Survive until week 500 without building a single Extraction District (Icebloods' Utopia) —
Apex Predator
001 65 π not? Generate exactly 314 Compute (Technocrats' Utopia) —
π not?
001 66 Art in Ruins Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) —
Art in Ruins
001 67 I Remember Display 130 Mementos (Overseers' Utopia) —
I Remember
001 68 Trickle-Down Economics Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) —
Trickle-Down Economics
001 69 Got Milk? Survive until week 500 without building a single Food District (Menders' Utopia) —
Got Milk?
001 70 Protean Shake Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia) —
Protean Shake
001 71 Fully Deployed Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) —
Fully Deployed
Version 01.00 New
New value:
Frostpunk 2

Trophy Groups

Group Name Detail Icon
default Frostpunk 2 —
Frostpunk 2

Trophies

Group # Name Detail Target Icon
default 0 The Steward Obtain all trophies —
The Steward
default 1 FrostCity Have at least 5 different area effects applied to the district —
FrostCity
default 2 Urban Planner Have 10 districts affected by hubs —
Urban Planner
default 3 Sneak a Peek See 10 different situations near a district hub —
Sneak a Peek
default 4 Thank you for your feedback Disregard community requests 5 times in one playthrough —
Thank you for your feedback
default 5 Revered Leader Have "Devoted" standing with every community —
Revered Leader
default 6 Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough —
Pork Barrel
default 7 Likeable Never have relations worse than Sceptical with any community or faction. —
Likeable
default 8 Lawmaker Sign at least 20 new laws in a single playthrough —
Lawmaker
default 9 Checks and balances Finish the game on hardest difficulty without signing any Rule laws —
Checks and balances
default 10 No-brainer Have 100% of delegates vote in favour of any law —
No-brainer
default 11 Settler Set up 3 colonies —
Settler
default 12 Isolationist Finish the game without gathering any resources from the frostland or colonies —
Isolationist
default 13 Power Overwhelming 2.0 Have twice as much heat abundance as heat demand —
Power Overwhelming 2.0
default 14 Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor —
Green Power
default 15 Consistency Never research a building or sign a law of the opposite affinity to the one you already have. —
Consistency
default 16 New Oxbridge Double starting Research speed —
New Oxbridge
default 17 Not on my watch Finish a playthrough without any deaths —
Not on my watch
default 18 People person Have maximum trust —
People person
default 19 Paradise City Have all problems absent for 50 weeks in the City with at least 15k population —
Paradise City
default 20 The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout —
The End is Just the Beginning
default 21 No lesser evil Ensure Wanderers' survival while saving the seals and not expelling the elders —
No lesser evil
default 22 The Ambitions of New London Complete the Story on any difficulty —
The Ambitions of New London
default 23 The Challenge of New London Complete the Story on at least hard difficulty —
The Challenge of New London
default 24 The Demons of New London Complete the Story on the hardest difficulty —
The Demons of New London
default 25 Another day in paradise Complete the playthrough in the Utopia Builder —
Another day in paradise
default 26 Ambitious Complete all Ambitions in the Utopia Builder —
Ambitious
default 27 Coredigger Salvage all cores deposits in Winterhome —
Coredigger
default 28 Plumber Clog all gas source before first rise of toxicity (on at least hard difficulty) —
Plumber
default 29 Bring it on! Finish Defeat the Frost or Embrace the Frost before the whiteout —
Bring it on!
default 30 Don't starve Have no hunger during whole duration of the Whiteout in New London —
Don't starve
default 31 Firm, But Civil No deaths caused by Faction War —
Firm, But Civil
default 32 Chancellor of the Exchequer Have at least 50 income of heatnotes —
Chancellor of the Exchequer
default 33 Moving out The banished faction leaves New London of their own accord —
Moving out
default 34 Anger management Don't let Fervour of any faction reach maximum level in a playthrough —
Anger management
default 35 Bonfire Don't let Faction War spread over 5 or more districts —
Bonfire
default 36 Primus Inter Pares Never be in danger of loosing your position due to low Trust or high Tension —
Primus Inter Pares
default 37 I love democracy Have no votes against Captain's Authority policy —
I love democracy
default 38 Megalopolis Reach over 60,000 population in your main city —
Megalopolis
default 39 … and fill the earth Reach over 50,000 population outside of your main city —
… and fill the earth
default 40 Peacemaker End the civil war through the Path of Peace —
Peacemaker
default 41 Can't stop progress Have Squalor Absent despite having at least 1000 Material Demand —
Can't stop progress
default 42 Adapted to Weather Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees —
Adapted to Weather
default 43 Law and Order Have Crime and Tension Absent in the City with 30k population —
Law and Order
default 44 Visionary Research 60 different ideas under 600 weeks. —
Visionary
default 45 To each according to his needs Have at least 20k heatstamps and over 200k Goods stockpile. —
To each according to his needs
default 46 Idle Hands are the Devil's Playthings Have at least 90% of the population be active workers in your city. —
Idle Hands are the Devil's Playthings
default 47 We Are Not The Same Meet all factions in the Utopia Builder mode —
We Are Not The Same
default 48 Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks —
Quiet Backwater
default 49 Steward Little Have negative relations with all communities —
Steward Little
default 50 Mixed Signals Have rallies and protests in the City at the same time —
Mixed Signals
default 51 There is No Final Design Change a policy to another one, and then sign the previous one once again —
There is No Final Design
default 52 Guiding Light Complete the ‘Beacon of Hope’ Tale —
Guiding Light
default 53 Apocalypse Nah Complete the ‘Apocalyptic Whiteout’ Tale —
Apocalypse Nah
default 54 Raiders of the Lost Cores Complete the ‘Depleted Cores’ Tale —
Raiders of the Lost Cores
default 55 Born Ready Complete three Tales in a single playthrough on at least Steward difficulty —
Born Ready
default 56 No One Left Behind Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty —
No One Left Behind
default 57 Seen Worse Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty —
Seen Worse
default 58 Gotta Go Fast Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty —
Gotta Go Fast