Frostpunk 2

Frostpunk 2

PS5
Version: 01.00
Viewing as NCrease
Platinum 1Gold 0Silver 10Bronze 69
1 of 42 players (2.38%) have 100% this game.
234,835 Rarity Points
885 Difficulty Points
Version 01.00

Trophy Groups

Group Name Detail Icon
002 Breach of Trust
Breach of Trust

Trophies

Group # Name Detail Target Icon
001 59 Optimist
Previous value:Complete the 'Doomsayers' Tale Achievement
New value:Complete the 'Doomsayers' Tale
Optimist
001 60 Healer
Previous value:Complete the 'Plague' Tale Achievement
New value:Complete the 'Plague' Tale
Healer
002 72 We're So Back Regain access to Aurora
We're So Back
002 73 Who Saw That Coming? Remain in power in New Edinburgh until the mountain awakes
Who Saw That Coming?
002 74 What Dreams May Come Finish the 'Breach of Trust' scenario
What Dreams May Come
002 75 Way Ahead of You Evacuate everybody and everything valuable before the final eruption
Way Ahead of You
002 76 Comeback Kid Have 'Reviled' level of Trust and then win the next First Citizen Election
Comeback Kid
002 77 Flawless Victory Conquer Aurora without losing a battle
Flawless Victory
002 78 Prepper Ensure no one dies during tremors in New Edinburgh until the first eruption
Prepper
002 79 Pure Dead Brilliant Finish the 'Breach of Trust' scenario without any deaths (on at least Steward difficulty)
Pure Dead Brilliant
Version 01.00

Trophies

Group # Name Detail Target Icon
001 59 Optimist Complete the 'Doomsayers' Tale Achievement
Previous value:
Optimist
New value:
Optimist
001 60 Healer Complete the 'Plague' Tale Achievement
Previous value:
Healer
New value:
Healer
001 61 Prove Them Wrong Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.
Previous value:
Prove Them Wrong
New value:
Prove Them Wrong
001 62 Miracle Worker Complete the 'Plague' Tale without suffering any death from the plague
Previous value:
Miracle Worker
New value:
Miracle Worker
001 63 A Small Step... Unlock a Utopia Tree Node
Previous value:
A Small Step...
New value:
A Small Step...
001 64 Apex Predator Survive until week 500 without building a single Extraction District (Icebloods' Utopia)
Previous value:
Apex Predator
New value:
Apex Predator
001 65 π not? Generate exactly 314 Compute (Technocrats' Utopia)
Previous value:
π not?
New value:
π not?
001 66 Art in Ruins Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)
Previous value:
Art in Ruins
New value:
Art in Ruins
001 67 I Remember Display 130 Mementos (Overseers' Utopia)
Previous value:
I Remember
New value:
I Remember
001 68 Trickle-Down Economics Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)
Previous value:
Trickle-Down Economics
New value:
Trickle-Down Economics
001 69 Got Milk? Survive until week 500 without building a single Food District (Menders' Utopia)
Previous value:
Got Milk?
New value:
Got Milk?
001 70 Protean Shake Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)
Previous value:
Protean Shake
New value:
Protean Shake
001 71 Fully Deployed Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)
Previous value:
Fully Deployed
New value:
Fully Deployed
Version 01.00

Trophy Groups

Group Name Detail Icon
001 Fractured Utopias
Fractured Utopias

Trophies

Group # Name Detail Target Icon
001 59 Optimist Complete the 'Doomsayers' Tale Achievement
Optimist
001 60 Healer Complete the 'Plague' Tale Achievement
Healer
001 61 Prove Them Wrong Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.
Prove Them Wrong
001 62 Miracle Worker Complete the 'Plague' Tale without suffering any death from the plague
Miracle Worker
001 63 A Small Step... Unlock a Utopia Tree Node
A Small Step...
001 64 Apex Predator Survive until week 500 without building a single Extraction District (Icebloods' Utopia)
Apex Predator
001 65 π not? Generate exactly 314 Compute (Technocrats' Utopia)
π not?
001 66 Art in Ruins Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)
Art in Ruins
001 67 I Remember Display 130 Mementos (Overseers' Utopia)
I Remember
001 68 Trickle-Down Economics Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)
Trickle-Down Economics
001 69 Got Milk? Survive until week 500 without building a single Food District (Menders' Utopia)
Got Milk?
001 70 Protean Shake Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)
Protean Shake
001 71 Fully Deployed Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)
Fully Deployed
Version 01.00 New
New value:
Frostpunk 2

Trophy Groups

Group Name Detail Icon
default Frostpunk 2
Frostpunk 2

Trophies

Group # Name Detail Target Icon
default 0 The Steward Obtain all trophies
The Steward
default 1 FrostCity Have at least 5 different area effects applied to the district
FrostCity
default 2 Urban Planner Have 10 districts affected by hubs
Urban Planner
default 3 Sneak a Peek See 10 different situations near a district hub
Sneak a Peek
default 4 Thank you for your feedback Disregard community requests 5 times in one playthrough
Thank you for your feedback
default 5 Revered Leader Have "Devoted" standing with every community
Revered Leader
default 6 Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Pork Barrel
default 7 Likeable Never have relations worse than Sceptical with any community or faction.
Likeable
default 8 Lawmaker Sign at least 20 new laws in a single playthrough
Lawmaker
default 9 Checks and balances Finish the game on hardest difficulty without signing any Rule laws
Checks and balances
default 10 No-brainer Have 100% of delegates vote in favour of any law
No-brainer
default 11 Settler Set up 3 colonies
Settler
default 12 Isolationist Finish the game without gathering any resources from the frostland or colonies
Isolationist
default 13 Power Overwhelming 2.0 Have twice as much heat abundance as heat demand
Power Overwhelming 2.0
default 14 Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor
Green Power
default 15 Consistency Never research a building or sign a law of the opposite affinity to the one you already have.
Consistency
default 16 New Oxbridge Double starting Research speed
New Oxbridge
default 17 Not on my watch Finish a playthrough without any deaths
Not on my watch
default 18 People person Have maximum trust
People person
default 19 Paradise City Have all problems absent for 50 weeks in the City with at least 15k population
Paradise City
default 20 The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout
The End is Just the Beginning
default 21 No lesser evil Ensure Wanderers' survival while saving the seals and not expelling the elders
No lesser evil
default 22 The Ambitions of New London Complete the Story on any difficulty
The Ambitions of New London
default 23 The Challenge of New London Complete the Story on at least hard difficulty
The Challenge of New London
default 24 The Demons of New London Complete the Story on the hardest difficulty
The Demons of New London
default 25 Another day in paradise Complete the playthrough in the Utopia Builder
Another day in paradise
default 26 Ambitious Complete all Ambitions in the Utopia Builder
Ambitious
default 27 Coredigger Salvage all cores deposits in Winterhome
Coredigger
default 28 Plumber Clog all gas source before first rise of toxicity (on at least hard difficulty)
Plumber
default 29 Bring it on! Finish Defeat the Frost or Embrace the Frost before the whiteout
Bring it on!
default 30 Don't starve Have no hunger during whole duration of the Whiteout in New London
Don't starve
default 31 Firm, But Civil No deaths caused by Faction War
Firm, But Civil
default 32 Chancellor of the Exchequer Have at least 50 income of heatnotes
Chancellor of the Exchequer
default 33 Moving out The banished faction leaves New London of their own accord
Moving out
default 34 Anger management Don't let Fervour of any faction reach maximum level in a playthrough
Anger management
default 35 Bonfire Don't let Faction War spread over 5 or more districts
Bonfire
default 36 Primus Inter Pares Never be in danger of loosing your position due to low Trust or high Tension
Primus Inter Pares
default 37 I love democracy Have no votes against Captain's Authority policy
I love democracy
default 38 Megalopolis Reach over 60,000 population in your main city
Megalopolis
default 39 … and fill the earth Reach over 50,000 population outside of your main city
… and fill the earth
default 40 Peacemaker End the civil war through the Path of Peace
Peacemaker
default 41 Can't stop progress Have Squalor Absent despite having at least 1000 Material Demand
Can't stop progress
default 42 Adapted to Weather Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees
Adapted to Weather
default 43 Law and Order Have Crime and Tension Absent in the City with 30k population
Law and Order
default 44 Visionary Research 60 different ideas under 600 weeks.
Visionary
default 45 To each according to his needs Have at least 20k heatstamps and over 200k Goods stockpile.
To each according to his needs
default 46 Idle Hands are the Devil's Playthings Have at least 90% of the population be active workers in your city.
Idle Hands are the Devil's Playthings
default 47 We Are Not The Same Meet all factions in the Utopia Builder mode
We Are Not The Same
default 48 Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks
Quiet Backwater
default 49 Steward Little Have negative relations with all communities
Steward Little
default 50 Mixed Signals Have rallies and protests in the City at the same time
Mixed Signals
default 51 There is No Final Design Change a policy to another one, and then sign the previous one once again
There is No Final Design
default 52 Guiding Light Complete the ‘Beacon of Hope’ Tale
Guiding Light
default 53 Apocalypse Nah Complete the ‘Apocalyptic Whiteout’ Tale
Apocalypse Nah
default 54 Raiders of the Lost Cores Complete the ‘Depleted Cores’ Tale
Raiders of the Lost Cores
default 55 Born Ready Complete three Tales in a single playthrough on at least Steward difficulty
Born Ready
default 56 No One Left Behind Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty
No One Left Behind
default 57 Seen Worse Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty
Seen Worse
default 58 Gotta Go Fast Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
Gotta Go Fast