1 of 42 players (2.38%) have 100% this game.
234,835 Rarity Points
885 Difficulty Points
885 Difficulty Points
Version 01.00
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| 002 | Breach of Trust | — |
![]() |
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| 001 | 59 | Optimist |
Previous value:Complete the 'Doomsayers' Tale Achievement New value:Complete the 'Doomsayers' Tale |
— |
![]() |
| 001 | 60 | Healer |
Previous value:Complete the 'Plague' Tale Achievement New value:Complete the 'Plague' Tale |
— |
![]() |
| 002 | 72 | We're So Back | Regain access to Aurora | — |
![]() |
| 002 | 73 | Who Saw That Coming? | Remain in power in New Edinburgh until the mountain awakes | — |
![]() |
| 002 | 74 | What Dreams May Come | Finish the 'Breach of Trust' scenario | — |
![]() |
| 002 | 75 | Way Ahead of You | Evacuate everybody and everything valuable before the final eruption | — |
![]() |
| 002 | 76 | Comeback Kid | Have 'Reviled' level of Trust and then win the next First Citizen Election | — |
![]() |
| 002 | 77 | Flawless Victory | Conquer Aurora without losing a battle | — |
![]() |
| 002 | 78 | Prepper | Ensure no one dies during tremors in New Edinburgh until the first eruption | — |
![]() |
| 002 | 79 | Pure Dead Brilliant | Finish the 'Breach of Trust' scenario without any deaths (on at least Steward difficulty) | — |
![]() |
Version 01.00
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| 001 | 59 | Optimist | Complete the 'Doomsayers' Tale Achievement | — |
Previous value: ![]() New value: ![]() |
| 001 | 60 | Healer | Complete the 'Plague' Tale Achievement | — |
Previous value: ![]() New value: ![]() |
| 001 | 61 | Prove Them Wrong | Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. | — |
Previous value: ![]() New value: ![]() |
| 001 | 62 | Miracle Worker | Complete the 'Plague' Tale without suffering any death from the plague | — |
Previous value: ![]() New value: ![]() |
| 001 | 63 | A Small Step... | Unlock a Utopia Tree Node | — |
Previous value: ![]() New value: ![]() |
| 001 | 64 | Apex Predator | Survive until week 500 without building a single Extraction District (Icebloods' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 65 | π not? | Generate exactly 314 Compute (Technocrats' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 66 | Art in Ruins | Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 67 | I Remember | Display 130 Mementos (Overseers' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 68 | Trickle-Down Economics | Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 69 | Got Milk? | Survive until week 500 without building a single Food District (Menders' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 70 | Protean Shake | Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia) | — |
Previous value: ![]() New value: ![]() |
| 001 | 71 | Fully Deployed | Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) | — |
Previous value: ![]() New value: ![]() |
Version 01.00
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| 001 | Fractured Utopias | — |
![]() |
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| 001 | 59 | Optimist | Complete the 'Doomsayers' Tale Achievement | — |
![]() |
| 001 | 60 | Healer | Complete the 'Plague' Tale Achievement | — |
![]() |
| 001 | 61 | Prove Them Wrong | Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. | — |
![]() |
| 001 | 62 | Miracle Worker | Complete the 'Plague' Tale without suffering any death from the plague | — |
![]() |
| 001 | 63 | A Small Step... | Unlock a Utopia Tree Node | — |
![]() |
| 001 | 64 | Apex Predator | Survive until week 500 without building a single Extraction District (Icebloods' Utopia) | — |
![]() |
| 001 | 65 | π not? | Generate exactly 314 Compute (Technocrats' Utopia) | — |
![]() |
| 001 | 66 | Art in Ruins | Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) | — |
![]() |
| 001 | 67 | I Remember | Display 130 Mementos (Overseers' Utopia) | — |
![]() |
| 001 | 68 | Trickle-Down Economics | Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) | — |
![]() |
| 001 | 69 | Got Milk? | Survive until week 500 without building a single Food District (Menders' Utopia) | — |
![]() |
| 001 | 70 | Protean Shake | Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia) | — |
![]() |
| 001 | 71 | Fully Deployed | Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) | — |
![]() |
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Frostpunk 2 | — |
![]() |
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | The Steward | Obtain all trophies | — |
![]() |
| default | 1 | FrostCity | Have at least 5 different area effects applied to the district | — |
![]() |
| default | 2 | Urban Planner | Have 10 districts affected by hubs | — |
![]() |
| default | 3 | Sneak a Peek | See 10 different situations near a district hub | — |
![]() |
| default | 4 | Thank you for your feedback | Disregard community requests 5 times in one playthrough | — |
![]() |
| default | 5 | Revered Leader | Have "Devoted" standing with every community | — |
![]() |
| default | 6 | Pork Barrel | Fulfil at least 1 promise to 5 different communities and factions in one playthrough | — |
![]() |
| default | 7 | Likeable | Never have relations worse than Sceptical with any community or faction. | — |
![]() |
| default | 8 | Lawmaker | Sign at least 20 new laws in a single playthrough | — |
![]() |
| default | 9 | Checks and balances | Finish the game on hardest difficulty without signing any Rule laws | — |
![]() |
| default | 10 | No-brainer | Have 100% of delegates vote in favour of any law | — |
![]() |
| default | 11 | Settler | Set up 3 colonies | — |
![]() |
| default | 12 | Isolationist | Finish the game without gathering any resources from the frostland or colonies | — |
![]() |
| default | 13 | Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand | — |
![]() |
| default | 14 | Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor | — |
![]() |
| default | 15 | Consistency | Never research a building or sign a law of the opposite affinity to the one you already have. | — |
![]() |
| default | 16 | New Oxbridge | Double starting Research speed | — |
![]() |
| default | 17 | Not on my watch | Finish a playthrough without any deaths | — |
![]() |
| default | 18 | People person | Have maximum trust | — |
![]() |
| default | 19 | Paradise City | Have all problems absent for 50 weeks in the City with at least 15k population | — |
![]() |
| default | 20 | The End is Just the Beginning | Ensure the Wanderers' survival during the Whiteout | — |
![]() |
| default | 21 | No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders | — |
![]() |
| default | 22 | The Ambitions of New London | Complete the Story on any difficulty | — |
![]() |
| default | 23 | The Challenge of New London | Complete the Story on at least hard difficulty | — |
![]() |
| default | 24 | The Demons of New London | Complete the Story on the hardest difficulty | — |
![]() |
| default | 25 | Another day in paradise | Complete the playthrough in the Utopia Builder | — |
![]() |
| default | 26 | Ambitious | Complete all Ambitions in the Utopia Builder | — |
![]() |
| default | 27 | Coredigger | Salvage all cores deposits in Winterhome | — |
![]() |
| default | 28 | Plumber | Clog all gas source before first rise of toxicity (on at least hard difficulty) | — |
![]() |
| default | 29 | Bring it on! | Finish Defeat the Frost or Embrace the Frost before the whiteout | — |
![]() |
| default | 30 | Don't starve | Have no hunger during whole duration of the Whiteout in New London | — |
![]() |
| default | 31 | Firm, But Civil | No deaths caused by Faction War | — |
![]() |
| default | 32 | Chancellor of the Exchequer | Have at least 50 income of heatnotes | — |
![]() |
| default | 33 | Moving out | The banished faction leaves New London of their own accord | — |
![]() |
| default | 34 | Anger management | Don't let Fervour of any faction reach maximum level in a playthrough | — |
![]() |
| default | 35 | Bonfire | Don't let Faction War spread over 5 or more districts | — |
![]() |
| default | 36 | Primus Inter Pares | Never be in danger of loosing your position due to low Trust or high Tension | — |
![]() |
| default | 37 | I love democracy | Have no votes against Captain's Authority policy | — |
![]() |
| default | 38 | Megalopolis | Reach over 60,000 population in your main city | — |
![]() |
| default | 39 | … and fill the earth | Reach over 50,000 population outside of your main city | — |
![]() |
| default | 40 | Peacemaker | End the civil war through the Path of Peace | — |
![]() |
| default | 41 | Can't stop progress | Have Squalor Absent despite having at least 1000 Material Demand | — |
![]() |
| default | 42 | Adapted to Weather | Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees | — |
![]() |
| default | 43 | Law and Order | Have Crime and Tension Absent in the City with 30k population | — |
![]() |
| default | 44 | Visionary | Research 60 different ideas under 600 weeks. | — |
![]() |
| default | 45 | To each according to his needs | Have at least 20k heatstamps and over 200k Goods stockpile. | — |
![]() |
| default | 46 | Idle Hands are the Devil's Playthings | Have at least 90% of the population be active workers in your city. | — |
![]() |
| default | 47 | We Are Not The Same | Meet all factions in the Utopia Builder mode | — |
![]() |
| default | 48 | Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks | — |
![]() |
| default | 49 | Steward Little | Have negative relations with all communities | — |
![]() |
| default | 50 | Mixed Signals | Have rallies and protests in the City at the same time | — |
![]() |
| default | 51 | There is No Final Design | Change a policy to another one, and then sign the previous one once again | — |
![]() |
| default | 52 | Guiding Light | Complete the ‘Beacon of Hope’ Tale | — |
![]() |
| default | 53 | Apocalypse Nah | Complete the ‘Apocalyptic Whiteout’ Tale | — |
![]() |
| default | 54 | Raiders of the Lost Cores | Complete the ‘Depleted Cores’ Tale | — |
![]() |
| default | 55 | Born Ready | Complete three Tales in a single playthrough on at least Steward difficulty | — |
![]() |
| default | 56 | No One Left Behind | Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty | — |
![]() |
| default | 57 | Seen Worse | Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty | — |
![]() |
| default | 58 | Gotta Go Fast | Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty | — |
![]() |



















































































