0 of 10 players (0.00%) have 100% this game.
512,811 Rarity Points
347 Rarity (Game) Points
347 Rarity (Game) Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Zombie Cure Lab | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | I have seen everything | Unlock every trophy | — |
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| default | 1 | Smarty pants | Research Tier II for the first time | — |
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| default | 2 | Little know-it-all | Research Tier III for the first time | — |
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| default | 3 | Wise guy | Research Tier IV for the first time | — |
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| default | 4 | Restore Humanity I | Send away a total of 20 cured humans | 20 |
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| default | 5 | Restore Humanity II | Send away a total of 100 cured humans | 100 |
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| default | 6 | Restore Humanity III | Send away a total of 500 cured humans | — |
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| default | 7 | Eureka! | Cure your first Humbie level 1 | 1 |
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| default | 8 | One step closer | Cure your first Humbie level 2! | 1 |
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| default | 9 | Is this a human? | Cure your first Humbie level 3! | 1 |
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| default | 10 | You made it! | Cure your first human! | 1 |
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| default | 11 | We are many! I | Get a total of 30 workers. | 30 |
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| default | 12 | We are many! II | Get a total of 100 workers. | 100 |
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| default | 13 | We are many! III | Get a total of 500 workers. | 500 |
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| default | 14 | We are many! IV | Get a total of 1000 workers. | 1000 |
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| default | 15 | Survivor I | You have survived for 1 night. | 1 |
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| default | 16 | Survivor II | You have survived for 10 nights. | 10 |
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| default | 17 | Survivor III | You have survived for 25 nights. | 25 |
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| default | 18 | Survivor IV | You have survived for 100 nights. | 100 |
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| default | 19 | Spotted! I | Reach a zombie threat level of 1. | 1 |
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| default | 20 | Spotted! II | Reach a zombie threat level of 5. | 5 |
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| default | 21 | Spotted! III | Reach a zombie threat level of 10. | 10 |
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| default | 22 | Spotted! IV | Reach a zombie threat level of 30. | 30 |
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| default | 23 | Spotted! V | Reach a zombie threat level of 50. | 50 |
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| default | 24 | Spotted! VI | Reach a zombie threat level of 75. | 75 |
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| default | 25 | Know your surroundings | Get everything out of old objects that is laying around on a single map. | — |
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| default | 26 | Material Girl | Spend 10.000 metal on build structures | 10000 |
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| default | 27 | Building Master I | Build 10 objects. | 10 |
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| default | 28 | Building Master II | Build 40 objects. | 40 |
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| default | 29 | Building Master III | Build 60 objects. | 60 |
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| default | 30 | Building Master IV | Build 100 objects. | 100 |
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| default | 31 | Building Master V | Build 200 objects. | 200 |
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| default | 32 | Building Master VI | Build 500 objects. | 500 |
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| default | 33 | Buffed I | One Humbie has trained with a training device. | 1 |
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| default | 34 | Buffed II | 30 Humbies have trained with a training device. | 30 |
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| default | 35 | Buffed III | 100 Humbies have trained with a training device. | 100 |
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| default | 36 | Buffed IV | 250 Humbies have trained with a training device. | 250 |
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| default | 37 | Buffed V | 500 Humbies have trained with a training device. | 500 |
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| default | 38 | Earn your white coat | Finish the tutorial | — |
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| default | 39 | Speedy Science | Cure a Zombie in the third night | — |
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| default | 40 | Butterfingers I | Let workers drop 100 resources | 100 |
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| default | 41 | Butterfingers II | Let workers drop 1000 resources | 1000 |
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| default | 42 | Butterfingers III | Let workers drop 10.000 resources | 10000 |
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| default | 43 | Reverse Darwinism | 100 workers turned into zombies | 100 |
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| default | 44 | Tis but a scratch | All your workers died | — |
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| default | 45 | Chicken Shit | Press the Lockdown Button in a night without zombies | — |
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| default | 46 | Oh no no no! | Let all your scientists be sad at once. | — |
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| default | 47 | Kerfuffle | Have 10 angry Humbies at once | — |
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| default | 48 | Shoot! You missed them! I | Let 10 zombies in total melt again before you are able to treat them into humbies. | 10 |
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| default | 49 | Shoot! You missed them! II | Let 100 zombies in total melt again before you are able to treat them into humbies. | 100 |
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| default | 50 | Shoot! You missed them! III | Let 1000 zombies in total melt again before you are able to treat them into humbies. | 1000 |
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| default | 51 | Chef | Let workers eat 1000 Super Food | 1000 |
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| default | 52 | Electrification | Maintain a power network that consists of 100 amount of power poles. | — |
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| default | 53 | Police State FTW | Run 20 Guard Stations in your lab | — |
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| default | 54 | Illumination | Harvest all existing glowberry bushes on a single map. | — |
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| default | 55 | Ice Ice Baby | Have 30 frozen zombies at the same time. | — |
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| default | 56 | Nibble down to the roots | Clear all vegetables on a single map | — |
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