1,219 of 1,973 players (61.78%) have 100% this game.
308 Rarity Points
0 Difficulty Points
0 Difficulty Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Dragon Age™: The Veilguard | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | A Complete Deck | Made trouble, saved the world. | — |
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| default | 1 | Part 1: The Minrathous Job | Technically, the plan worked. | — |
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| default | 2 | Part 2: Ruin's Reach | Made unexpected acquaintances in the most unusual of places. | — |
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| default | 3 | Part 3: Awakening | Discovered a singing blade, and the awakening of ancient magic. | — |
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| default | 4 | Part 4: Tevinter Nights | Uncovered a darkness etched deep into the streets of Minrathous and beyond. | — |
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| default | 5 | Part 5: Anvallenim | Peeled back the shroud concealing a cult's dark movements and gained some valuable insight. | — |
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| default | 6 | Part 6: Old Blood, Older Oaths | Faced a howling storm to discover a long-held secret, and found out what it means to be a leader. | — |
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| default | 7 | Part 7: Fire, Feather, and Fade | Searched high and low to bring together a team unlike any other. | — |
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| default | 8 | Part 8: No Sacrifice Greater | Practiced vigilance, found peace wanting, and witnessed the meaning of sacrifice. | — |
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| default | 9 | Part 9: Bonds and Blackened Wings | Forged bonds with a family found amidst an unravelling world. | — |
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| default | 10 | Part 10: The Blood of Arlathan | Followed a crimson trail weaving through the heartland of an ancient empire. | — |
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| default | 11 | Part 11: As Shadows Fall | Tracked evil through the heart of Antiva, and found that light casts the longest shadows. | — |
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| default | 12 | Part 12: The Best Tales | Ascended to the throne of would-be gods under the shadow of their legacy. | — |
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| default | 13 | Part 13: The Last Gambit | The only thing left to lose is everything. | — |
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| default | 14 | Part 14: The Dread Wolf Rises | Faced down demons, dragons, darkspawn, and even the Dread Wolf. | — |
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| default | 15 | The Ones That Last | Beat the odds and walked into the sunset. | — |
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| default | 16 | The Storm Quelled | The poisoned fruit ripens. | — |
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| default | 17 | In Peace | Found hope in the aftermath. | — |
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| default | 18 | No Real Gods | Drew out the latent magic in every Altar of the Evanuris. | — |
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| default | 19 | Reflections | Helped an eluvian tinkerer find herself in a shattered world. | — |
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| default | 20 | A New Calling | Helped a fearless Warden find his new calling. | — |
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| default | 21 | Death Becomes Him | Helped an old necromancer define his legacy. | — |
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| default | 22 | A Song from the Stone | Helped an expert scout forge a new path. | — |
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| default | 23 | Blood Ties | Helped a master assassin slay his demons. | — |
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| default | 24 | City of Shadows | Helped a seasoned detective uncover what lies in the shadows of her past. | — |
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| default | 25 | Little Dragon | Helped a dragon hunter find the meaning of what burns inside them. | — |
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| default | 26 | A Memory of False Gods | Witnessed the first memory of Fen'Harel. | — |
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| default | 27 | A Memory of Our Mistake | Witnessed the second memory of Fen'Harel. | — |
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| default | 28 | A Memory of Blackened Hearts | Witnessed the third memory of Fen'Harel. | — |
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| default | 29 | A Memory of Manifestation | Witnessed the fourth memory of Fen'Harel. | — |
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| default | 30 | A Memory of Tranquility | Witnessed the fifth memory of Fen'Harel. | — |
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| default | 31 | A Memory of an Old Friend | Witnessed the sixth memory of Fen'Harel. | — |
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| default | 32 | A Rook Likes Shiny Things | Found at least 20 Mementos and returned them to the Caretaker. | — |
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| default | 33 | A Rook Really Likes Shiny Things | Found at least 80 Mementos and returned them to the Caretaker. | — |
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| default | 34 | Across the Imperial Highway | Visited every district possible throughout Northern Thedas. | — |
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| default | 35 | The Talons of Vengeance | Aided the Crows in sending a message to any who claim Antiva from its people. | — |
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| default | 36 | The Light in the Dark | Aided the Grey Wardens in finding what remains after hearts turn to ash. | — |
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| default | 37 | The Soul of a City | Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous. | — |
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| default | 38 | Annihilation in Arlathan | Aided the Veil Jumpers to avert disaster in Arlathan once again. | — |
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| default | 39 | Call for Coin and Company | Aided the Lords of Fortune in seeking valor, glory, and companionship. | — |
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| default | 40 | The Supernatural and the Strange | Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous. | — |
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| default | 41 | A Most Esteemed Purveyor | Few people are worthy of an invitation, you know. | — |
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| default | 42 | A New Look | Changed the look of an item for the first time. | — |
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| default | 43 | Between a Rook and a Hard Place | Performed five takedowns. | — |
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| default | 44 | A Faction's Favor | Upgraded a faction merchant for the first time. | — |
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| default | 45 | Rune For Improvement | Socketed a rune for the first time. | — |
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| default | 46 | Falling For You | Defeated an enemy by knocking them off a ledge during combat. | — |
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| default | 47 | Nostalgia Trip | Tested for fall damage and survived in the Lighthouse. | — |
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| default | 48 | Clear Minds and Open Hearts | Let fly your voice to Mythal. | — |
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| default | 49 | Enhancements! | Fully upgraded a weapon, armor, and accessory to their highest level and rarity. | — |
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| default | 50 | Stacking the Deck | Spent at least 52 points in Rook's skill trees. | — |
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| default | 51 | Bringing Down the Sky | Defeated all high dragons across northern Thedas. | — |
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| default | 52 | The Unbound | Broke the seals containing an ancient threat and faced down what lied inside. | — |
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