Dragon Age: The Veilguard

Dragon Age: The Veilguard

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Dragon Age: The Veilguard

Trophy Groups

Group Name Detail Icon
default Dragon Age™: The Veilguard
Dragon Age™: The Veilguard

Trophies

Group # Name Detail Target Icon
default 0 A Complete Deck Made trouble, saved the world.
A Complete Deck
default 1 Part 1: The Minrathous Job Technically, the plan worked.
Part 1: The Minrathous Job
default 2 Part 2: Ruin's Reach Made unexpected acquaintances in the most unusual of places.
Part 2: Ruin's Reach
default 3 Part 3: Awakening Discovered a singing blade, and the awakening of ancient magic.
Part 3: Awakening
default 4 Part 4: Tevinter Nights Uncovered a darkness etched deep into the streets of Minrathous and beyond.
Part 4: Tevinter Nights
default 5 Part 5: Anvallenim Peeled back the shroud concealing a cult's dark movements and gained some valuable insight.
Part 5: Anvallenim
default 6 Part 6: Old Blood, Older Oaths Faced a howling storm to discover a long-held secret, and found out what it means to be a leader.
Part 6: Old Blood, Older Oaths
default 7 Part 7: Fire, Feather, and Fade Searched high and low to bring together a team unlike any other.
Part 7: Fire, Feather, and Fade
default 8 Part 8: No Sacrifice Greater Practiced vigilance, found peace wanting, and witnessed the meaning of sacrifice.
Part 8: No Sacrifice Greater
default 9 Part 9: Bonds and Blackened Wings Forged bonds with a family found amidst an unravelling world.
Part 9: Bonds and Blackened Wings
default 10 Part 10: The Blood of Arlathan Followed a crimson trail weaving through the heartland of an ancient empire.
Part 10: The Blood of Arlathan
default 11 Part 11: As Shadows Fall Tracked evil through the heart of Antiva, and found that light casts the longest shadows.
Part 11: As Shadows Fall
default 12 Part 12: The Best Tales Ascended to the throne of would-be gods under the shadow of their legacy.
Part 12: The Best Tales
default 13 Part 13: The Last Gambit The only thing left to lose is everything.
Part 13: The Last Gambit
default 14 Part 14: The Dread Wolf Rises Faced down demons, dragons, darkspawn, and even the Dread Wolf.
Part 14: The Dread Wolf Rises
default 15 The Ones That Last Beat the odds and walked into the sunset.
The Ones That Last
default 16 The Storm Quelled The poisoned fruit ripens.
The Storm Quelled
default 17 In Peace Found hope in the aftermath.
In Peace
default 18 No Real Gods Drew out the latent magic in every Altar of the Evanuris.
No Real Gods
default 19 Reflections Helped an eluvian tinkerer find herself in a shattered world.
Reflections
default 20 A New Calling Helped a fearless Warden find his new calling.
A New Calling
default 21 Death Becomes Him Helped an old necromancer define his legacy.
Death Becomes Him
default 22 A Song from the Stone Helped an expert scout forge a new path.
A Song from the Stone
default 23 Blood Ties Helped a master assassin slay his demons.
Blood Ties
default 24 City of Shadows Helped a seasoned detective uncover what lies in the shadows of her past.
City of Shadows
default 25 Little Dragon Helped a dragon hunter find the meaning of what burns inside them.
Little Dragon
default 26 A Memory of False Gods Witnessed the first memory of Fen'Harel.
A Memory of False Gods
default 27 A Memory of Our Mistake Witnessed the second memory of Fen'Harel.
A Memory of Our Mistake
default 28 A Memory of Blackened Hearts Witnessed the third memory of Fen'Harel.
A Memory of Blackened Hearts
default 29 A Memory of Manifestation Witnessed the fourth memory of Fen'Harel.
A Memory of Manifestation
default 30 A Memory of Tranquility Witnessed the fifth memory of Fen'Harel.
A Memory of Tranquility
default 31 A Memory of an Old Friend Witnessed the sixth memory of Fen'Harel.
A Memory of an Old Friend
default 32 A Rook Likes Shiny Things Found at least 20 Mementos and returned them to the Caretaker.
A Rook Likes Shiny Things
default 33 A Rook Really Likes Shiny Things Found at least 80 Mementos and returned them to the Caretaker.
A Rook Really Likes Shiny Things
default 34 Across the Imperial Highway Visited every district possible throughout Northern Thedas.
Across the Imperial Highway
default 35 The Talons of Vengeance Aided the Crows in sending a message to any who claim Antiva from its people.
The Talons of Vengeance
default 36 The Light in the Dark Aided the Grey Wardens in finding what remains after hearts turn to ash.
The Light in the Dark
default 37 The Soul of a City Aided the Shadow Dragons in their fight to reveal the corrupted soul of Minrathous.
The Soul of a City
default 38 Annihilation in Arlathan Aided the Veil Jumpers to avert disaster in Arlathan once again.
Annihilation in Arlathan
default 39 Call for Coin and Company Aided the Lords of Fortune in seeking valor, glory, and companionship.
Call for Coin and Company
default 40 The Supernatural and the Strange Aided the Mourn Watch in tracking down anomalies demonic, undead, and dangerous.
The Supernatural and the Strange
default 41 A Most Esteemed Purveyor Few people are worthy of an invitation, you know.
A Most Esteemed Purveyor
default 42 A New Look Changed the look of an item for the first time.
A New Look
default 43 Between a Rook and a Hard Place Performed five takedowns.
Between a Rook and a Hard Place
default 44 A Faction's Favor Upgraded a faction merchant for the first time.
A Faction's Favor
default 45 Rune For Improvement Socketed a rune for the first time.
Rune For Improvement
default 46 Falling For You Defeated an enemy by knocking them off a ledge during combat.
Falling For You
default 47 Nostalgia Trip Tested for fall damage and survived in the Lighthouse.
Nostalgia Trip
default 48 Clear Minds and Open Hearts Let fly your voice to Mythal.
Clear Minds and Open Hearts
default 49 Enhancements! Fully upgraded a weapon, armor, and accessory to their highest level and rarity.
Enhancements!
default 50 Stacking the Deck Spent at least 52 points in Rook's skill trees.
Stacking the Deck
default 51 Bringing Down the Sky Defeated all high dragons across northern Thedas.
Bringing Down the Sky
default 52 The Unbound Broke the seals containing an ancient threat and faced down what lied inside.
The Unbound