290 of 1,018 players (28.49%) have 100% this game.
1,336 Rarity Points
73 Rarity (Game) Points
73 Rarity (Game) Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Pacific Drive | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Platinum Trophy | Unlock all trophies | — |
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| default | 1 | The Auto Shop | After making contact with Oppy, plan your first route into the Zone from her Auto Shop | — |
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| default | 2 | Into the Wilderness | Install the Zone Scanner above the Auto Shop | — |
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| default | 3 | Investigate the Zone | Return to the Auto Shop after scanning five Anomalies or resources | — |
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| default | 4 | A Leap of Faith | Successfully test Oppy's theory and return to her Auto Shop | — |
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| default | 5 | Stabilizing the Route | Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop | — |
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| default | 6 | The Mid-Zone Crossing | Gain access to the Mid-Zone, and escape from there to the Auto Shop | — |
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| default | 7 | Hack the Planet! | Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias | — |
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| default | 8 | The Visions | Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop | — |
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| default | 9 | The Red Meadow Records | Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility | — |
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| default | 10 | The Deep Zone Crossing | Gain access to the Deep Zone, and escape from there to the Auto Shop | — |
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| default | 11 | The Anomaly Barricade | Overcharge the car's ARC Device, and escape back to the Auto Shop | — |
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| default | 12 | The End of the Road | Return from the Well | — |
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| default | 13 | Along for the Ride | Return from the Well with Tobias’ favorite cryptid equipped | — |
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| default | 14 | Long Haul | Drive an exceptional distance | 100 |
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| default | 15 | Great Scott! | Reach 88mph | — |
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| default | 16 | Patent Pending | Invent something new after installing the Zone Scanner | — |
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| default | 17 | Garage Barrage | Upgrade the Auto Shop into its prime | 33 |
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| default | 18 | DIY Expert | Unlock quite a few things in the Fabrication Station | 66 |
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| default | 19 | DIY Master | Unlock not everything, but really quite a lot of things in the Fabrication Station | 131 |
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| default | 20 | ARDA Record-Keeper | Discover 300 Logbook entries | 300 |
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| default | 21 | ARDA Lorekeeper | Discover 600 Logbook entries | 600 |
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| default | 22 | Scientific Pursuit | Scan an Anomaly while the storm is approaching | — |
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| default | 23 | The Eye of the Storm | Escape through a Gateway after the storm has completely collapsed | — |
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| default | 24 | Fly Homeward | Escape through a Gateway while the car's wheels are airborne | — |
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| default | 25 | Car Of Theseus | Replace all of the car's original parts | — |
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| default | 26 | Fully Outfitted | Equip or install something in every possible slot on the car | — |
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| default | 27 | Packrat | Load enough items into your car to fill 150 inventory grid slots | — |
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| default | 28 | Personal Methods of Creative Expression are Highly Encouraged | Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot | — |
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| default | 29 | Streets Ahead | Complete a run with at least seven junctions | — |
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| default | 30 | Juiced Up | Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway | — |
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| default | 31 | Running on Empty | Complete a run with at least two junctions, and with the car always having a low or empty fuel tank | — |
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| default | 32 | It Would Take a Miracle | Complete a run with at least four junctions, and without breaking or removing any car parts | — |
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| default | 33 | With the Top Down | Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point | — |
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| default | 34 | No Parking | Complete a run with at least three junctions, and without the car ever being in park | — |
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| default | 35 | Driver's Ed Dropout | Forget to put the car in drive before hitting the gas 20 times | 20 |
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| default | 36 | Lumberjack | Destroy 1,000 trees | 1000 |
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| default | 37 | They Weren't Using It | Liberate and equip a part from an abandoned car | — |
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| default | 38 | Renewable Power | Fully charge a car battery from under 50% using only natural energy sources | — |
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| default | 39 | Just Walk it Off | Get electrocuted, acid-burned, and physically hurt all within a minute | — |
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| default | 40 | Et tu? | Get hit hard by your car | — |
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| default | 41 | Graverobber | Discover your Remnant Ghost, and retrieve any lost items or equipment it held | — |
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| default | 42 | Watch Out for Hop-ons! | Drive several miles with a Bunny on your car | — |
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| default | 43 | Nothing Personnel, Zone | Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly | — |
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| default | 44 | Sleight of Hand | Distract an Anomaly with a light source | — |
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| default | 45 | Certified Mechanic | Fix six status effects on the same car component | — |
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| default | 46 | Car Whisperer | Diagnose and cure a Quirk | — |
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| default | 47 | Troubleshooting | Give your car a few swift kicks (maybe it’ll help?) | — |
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| default | 48 | I Don’t Know What I Expected | Deconstruct a resource | — |
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| default | 49 | Where We're Going, We Don't Need Roads | While driving, remain airborne for six seconds | — |
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