Pacific Drive

Pacific Drive

PS5
Version: 01.00
Viewing as Codenamee47
Platinum 1 • Gold 3 • Silver 5 • Bronze 41
360 of 1,181 players (30.48%) have 100% this game.
1,050 Rarity Points
55 Difficulty Points
Version 01.00 New
New value:
Pacific Drive

Trophy Groups

Group Name Detail Icon
default Pacific Drive —
Pacific Drive

Trophies

Group # Name Detail Target Icon
default 0 Platinum Trophy Unlock all trophies —
Platinum Trophy
default 1 The Auto Shop After making contact with Oppy, plan your first route into the Zone from her Auto Shop —
The Auto Shop
default 2 Into the Wilderness Install the Zone Scanner above the Auto Shop —
Into the Wilderness
default 3 Investigate the Zone Return to the Auto Shop after scanning five Anomalies or resources —
Investigate the Zone
default 4 A Leap of Faith Successfully test Oppy's theory and return to her Auto Shop —
A Leap of Faith
default 5 Stabilizing the Route Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop —
Stabilizing the Route
default 6 The Mid-Zone Crossing Gain access to the Mid-Zone, and escape from there to the Auto Shop —
The Mid-Zone Crossing
default 7 Hack the Planet! Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias —
Hack the Planet!
default 8 The Visions Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop —
The Visions
default 9 The Red Meadow Records Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility —
The Red Meadow Records
default 10 The Deep Zone Crossing Gain access to the Deep Zone, and escape from there to the Auto Shop —
The Deep Zone Crossing
default 11 The Anomaly Barricade Overcharge the car's ARC Device, and escape back to the Auto Shop —
The Anomaly Barricade
default 12 The End of the Road Return from the Well —
The End of the Road
default 13 Along for the Ride Return from the Well with Tobias’ favorite cryptid equipped —
Along for the Ride
default 14 Long Haul Drive an exceptional distance 100
Long Haul
default 15 Great Scott! Reach 88mph —
Great Scott!
default 16 Patent Pending Invent something new after installing the Zone Scanner —
Patent Pending
default 17 Garage Barrage Upgrade the Auto Shop into its prime 33
Garage Barrage
default 18 DIY Expert Unlock quite a few things in the Fabrication Station 66
DIY Expert
default 19 DIY Master Unlock not everything, but really quite a lot of things in the Fabrication Station 131
DIY Master
default 20 ARDA Record-Keeper Discover 300 Logbook entries 300
ARDA Record-Keeper
default 21 ARDA Lorekeeper Discover 600 Logbook entries 600
ARDA Lorekeeper
default 22 Scientific Pursuit Scan an Anomaly while the storm is approaching —
Scientific Pursuit
default 23 The Eye of the Storm Escape through a Gateway after the storm has completely collapsed —
The Eye of the Storm
default 24 Fly Homeward Escape through a Gateway while the car's wheels are airborne —
Fly Homeward
default 25 Car Of Theseus Replace all of the car's original parts —
Car Of Theseus
default 26 Fully Outfitted Equip or install something in every possible slot on the car —
Fully Outfitted
default 27 Packrat Load enough items into your car to fill 150 inventory grid slots —
Packrat
default 28 Personal Methods of Creative Expression are Highly Encouraged Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot —
Personal Methods of Creative Expression are Highly Encouraged
default 29 Streets Ahead Complete a run with at least seven junctions —
Streets Ahead
default 30 Juiced Up Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway —
Juiced Up
default 31 Running on Empty Complete a run with at least two junctions, and with the car always having a low or empty fuel tank —
Running on Empty
default 32 It Would Take a Miracle Complete a run with at least four junctions, and without breaking or removing any car parts —
It Would Take a Miracle
default 33 With the Top Down Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point —
With the Top Down
default 34 No Parking Complete a run with at least three junctions, and without the car ever being in park —
No Parking
default 35 Driver's Ed Dropout Forget to put the car in drive before hitting the gas 20 times 20
Driver's Ed Dropout
default 36 Lumberjack Destroy 1,000 trees 1000
Lumberjack
default 37 They Weren't Using It Liberate and equip a part from an abandoned car —
They Weren't Using It
default 38 Renewable Power Fully charge a car battery from under 50% using only natural energy sources —
Renewable Power
default 39 Just Walk it Off Get electrocuted, acid-burned, and physically hurt all within a minute —
Just Walk it Off
default 40 Et tu? Get hit hard by your car —
Et tu?
default 41 Graverobber Discover your Remnant Ghost, and retrieve any lost items or equipment it held —
Graverobber
default 42 Watch Out for Hop-ons! Drive several miles with a Bunny on your car —
Watch Out for Hop-ons!
default 43 Nothing Personnel, Zone Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly —
Nothing Personnel, Zone
default 44 Sleight of Hand Distract an Anomaly with a light source —
Sleight of Hand
default 45 Certified Mechanic Fix six status effects on the same car component —
Certified Mechanic
default 46 Car Whisperer Diagnose and cure a Quirk —
Car Whisperer
default 47 Troubleshooting Give your car a few swift kicks (maybe it’ll help?) —
Troubleshooting
default 48 I Don’t Know What I Expected Deconstruct a resource —
I Don’t Know What I Expected
default 49 Where We're Going, We Don't Need Roads While driving, remain airborne for six seconds —
Where We're Going, We Don't Need Roads