Jagged Alliance 3
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Version: 01.00
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Platinum 1Gold 2Silver 10Bronze 38
8 of 92 players (8.70%) have 100% this game.
32,681 Rarity Points
233 Difficulty Points
Version 01.00 New
New value:
Jagged Alliance 3

Trophy Groups

Group Name Detail Icon
default Jagged Alliance 3
Jagged Alliance 3

Trophies

Group # Name Detail Target Icon
default 0 Medal Of Honor Unlock all trophies.
Medal Of Honor
default 1 Blood Rain Deal 1000 damage to enemies in one turn.
Blood Rain
default 2 Born Killer Kill 5 enemies in one turn with a single merc.
Born Killer
default 3 Bullet Proof Finish the campaign without a single merc dying or getting downed.
Bullet Proof
default 4 Flawless Victory Conquer an Outpost without losing HP.
Flawless Victory
default 5 Martial Artiste Conquer an Outpost without using firearms.
Martial Artiste
default 6 Natural Sprinter Move a merc 35 tiles away in a single turn.
Natural Sprinter
default 7 Overwatchmen Make 10 overwatch attacks in one turn.
Overwatchmen
default 8 Silent And Deadly Kill 7 enemies in one sector without triggering combat.
Silent And Deadly
default 9 True Crit Make 10 critical hits in one turn.
True Crit
default 10 A Fistful Of Diamonds Control all sectors with mines.
A Fistful Of Diamonds
default 11 All Your Base Are Belong To Us Control 5 sectors with an Outpost.
All Your Base Are Belong To Us
default 12 Breaking The Wall Kill an enemy with a shot through an obstacle.
Breaking The Wall
default 13 Bullseye Kill 25 enemies with a headshot.
Bullseye
default 14 Different Ways To Die Kill an enemy with 5 different weapon types.
Different Ways To Die
default 15 Field Training Defend a sector with the help of militia without autoresolve.
Field Training
default 16 Hot Diamonds Ambush a diamond shipment and get the case.
Hot Diamonds
default 17 Lethal Weapons Kill 10 enemies in a single turn.
Lethal Weapons
default 18 Living Legend Hire a Legendary merc.
Living Legend
default 19 Modding Expert Install 7 mods on a single weapon.
Modding Expert
default 20 New Kid On The Block Create an I.M.P. merc.
New Kid On The Block
default 21 Sabotage Reduce all defense shields of an Outpost.
Sabotage
default 22 10 Out Of 10 Have a Level 10 merc.
10 Out Of 10
default 23 A Long Shot Kill an enemy at extreme range.
A Long Shot
default 24 Apocalypse Later Hire the Major.
Apocalypse Later
default 25 Friendly Fire Hurt your own merc with the bullet that killed an enemy.
Friendly Fire
default 26 Prizefighter Defeat all fighters in the Night Club.
Prizefighter
default 27 Psycho Choose a Psycho dialogue option 5 times.
Psycho
default 28 Ready, Woody! Hire Gus.
Ready, Woody!
default 29 Rehab Help Larry overcome his addiction.
Rehab
default 30 Say My Name Do three morally bad things.
Say My Name
default 31 Two Birds One Stone Kill two enemies with a single shot.
Two Birds One Stone
default 32 Winner, Winner, Chicken Dinner Kill a chicken.
Winner, Winner, Chicken Dinner
default 33 Diesel Power Solve the Diesel problem.
Diesel Power
default 34 Green Diamond Obtain the Green Diamond.
Green Diamond
default 35 Love Cats Make Maman and Chimurenga get together.
Love Cats
default 36 Proven Innocent Gather enough evidence to clear your name.
Proven Innocent
default 37 Saw It Coming... Corazon betrayed you.
Saw It Coming...
default 38 Truest Detective Catch the Teddy Bear killer.
Truest Detective
default 39 Twelve Chairs Find Madam Lecoq's diamond necklace.
Twelve Chairs
default 40 Unlockdown Find a cure for the Red Rabies.
Unlockdown
default 41 X Marks The Spot Find Lucky Veinard's secret treasures.
X Marks The Spot
default 42 Dynamic Duo Finish the campaign while having no more than two mercs at the same time.
Dynamic Duo
default 43 Gritty Dozen Have at least 12 mercs.
Gritty Dozen
default 44 Ironman Finish the game on "Mission Impossible", "Dead is Dead", "To The Bitter End" and "Lethal Weapons".
Ironman
default 45 Just A Flesh Wound Take 300 damage in a single turn without any merc dying or getting downed.
Just A Flesh Wound
default 46 Liberator Earn at least 75 Loyalty in 5 towns.
Liberator
default 47 Lone Wolf Finish the campaign while having no more than one merc at the same time.
Lone Wolf
default 48 Pacifist Finish the campaign without killing any civilian.
Pacifist
default 49 Tactician Control at least 50 sectors.
Tactician
default 50 Time Is Money Finish the campaign before 1 MAY, 2001.
Time Is Money