This game has been merged into Syberia: The World Before. Earned trophies in this entry will not be accounted for on any leaderboard.
220 of 334 players (65.87%) have 100% this game.
Version 01.00 New
New value:

New value:Syberia - The World Before - Trophies
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Syberia - The World Before | Syberia - The World Before - Trophies |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Investigation completed | Unlock all of the trophies. | — |
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| default | 1 | Leave a trace… | Draw something for the bookseller in the wet cement. | — |
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| default | 2 | Clean slate | Empty your email account. | — |
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| default | 3 | Eavesdrop | Try to listen to the other guest's phone conversation. | — |
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| default | 4 | Tourism | Take all the photos you can with the telescope. | — |
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| default | 5 | Pictorial dilemma | Choose a painting for Herr Gustav. | — |
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| default | 6 | Browser | Search all possible terms you can on the computer. | — |
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| default | 7 | …for the future | Look at Dana's drawing in the cement with Kate. | — |
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| default | 8 | Old acquaintances | Try to call a number from one of the previous games at the Academy of Music. | — |
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| default | 9 | Back together again | Find Oscar again. | — |
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| default | 10 | Where is her bedroom? | Find all the photos in the Roze's home. | — |
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| default | 11 | Cartographer | Find all the points of interest in the cemetery. | — |
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| default | 12 | Be prepared | Fill the water bottle before leaving base camp. | — |
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| default | 13 | Betrayed | Report Leni… then try to justify your actions years later. | — |
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| default | 14 | Loyal | Do not report Leni to Junta. | — |
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| default | 15 | The super resistant | Find the poster of the super resistant. | — |
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| default | 16 | Art critic | Choose one of Leon's paintings and see it years later with Dana. | — |
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| default | 17 | A classic novel | Find all the copies of a literary classic. | — |
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| default | 18 | Freedom | Get out of the mine. | — |
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| default | 19 | First clue | Leave the Flower District. | — |
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| default | 20 | The antique dealer | Leave the Antiques District. | — |
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| default | 21 | The refuge | Leave the Silberspiegel refuge. | — |
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| default | 22 | A stressful night | Leave the Flower District again. | — |
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| default | 23 | The final concert | Leave the Musicians District. | — |
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| default | 24 | Unexpected encounter | Leave the Bridge of Mists with Colonel Blake. | — |
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| default | 25 | Upsetting discovery | Leave the cemetery. | — |
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| default | 26 | The letter | Retrieve Dana's letter from the automaton. | — |
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| default | 27 | Grief accomplished | Get on board for a new destination. | — |
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| default | 28 | Parallel investigation | Achieve your first secondary goal. | — |
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| default | 29 | Halfway there | Achieve half of your secondary goals. | — |
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| default | 30 | Nothing gets past me | Achieve all your secondary goals. | — |
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