void* tRrLM2(); //Void Terrarium 2

void* tRrLM2(); //Void Terrarium 2

PS4
Version: 01.00
Viewing as JavaNext
Platinum 1 • Gold 6 • Silver 9 • Bronze 14
11 of 24 players (45.83%) have 100% this game.
Version 01.00 New
New value:
void* tRrLM2(); //Void Terrarium 2
New value:Trophy set for void* tRrLM2(); //Void Terrarium 2

Trophy Groups

Group Name Detail Icon
default void* tRrLM2(); //Void Terrarium 2 Trophy set for void* tRrLM2(); //Void Terrarium 2
void* tRrLM2(); //Void Terrarium 2

Trophies

Group # Name Detail Target Icon
default 0 void tRrLM2(); Obtained all trophies. —
void tRrLM2();
default 1 void EnemyHunter2(10) Defeated 10 enemies. —
void EnemyHunter2(10)
default 2 void EnemyHunter2(100) Defeated 100 enemies. —
void EnemyHunter2(100)
default 3 void EnemyHunter2(1000) Defeated 1000 enemies. —
void EnemyHunter2(1000)
default 4 void SkillUser2(10) Used 10 active skills. —
void SkillUser2(10)
default 5 void SkillUser2(100) Used 100 active skills. —
void SkillUser2(100)
default 6 void SkillUser2(500) Used 500 active skills. —
void SkillUser2(500)
default 7 void CheckLevel2(10) Reached level 10. —
void CheckLevel2(10)
default 8 void CheckLevel2(30) Reached level 30. —
void CheckLevel2(30)
default 9 void CheckLevel2(50) Reached level 50. —
void CheckLevel2(50)
default 10 void SkillCollector2(10) Acquired 10 skills. —
void SkillCollector2(10)
default 11 void SkillCollector2(50) Acquired 50 skills. —
void SkillCollector2(50)
default 12 void WeaponMaster(1) Mastered a weapon. —
void WeaponMaster(1)
default 13 void WeaponMaster(all) Mastered all weapons. —
void WeaponMaster(all)
default 14 void EnemyHunter2(1,rad) Defeated a contaminated enemy. —
void EnemyHunter2(1,rad)
default 15 void OutOfGas() Defeated yourself by running out of energy. —
void OutOfGas()
default 16 void CreateFurniture2(10) Created 10 types of decor. —
void CreateFurniture2(10)
default 17 void CreateFurniture2(20) Created 20 types of decor. —
void CreateFurniture2(20)
default 18 void CreateFurniture2(30) Created 30 types of decor. —
void CreateFurniture2(30)
default 19 void Cure2(3) Treated 3 of Toriko's illnesses. —
void Cure2(3)
default 20 void Cure2(6) Treated 6 of Toriko's illnesses. —
void Cure2(6)
default 21 void EatTheBug2(5) Fed Toriko 5 types of food. —
void EatTheBug2(5)
default 22 void PushStartButton2(10) Played with Toriko 10 times via Pet Nanny. —
void PushStartButton2(10)
default 23 void BeWithYou2() Gazed upon the moon with Toriko. —
void BeWithYou2()
default 24 void HelloWorld2() Repaired factoryAI. —
void HelloWorld2()
default 25 void Home() Moved to a new terrarium. —
void Home()
default 26 void HelloWorld3() Crafted the VRRAT. —
void HelloWorld3()
default 27 void BucketList() Fulfilled Toriko's wishlist. —
void BucketList()
default 28 void TheEnd2() Cleared void* tRrLM2(); —
void TheEnd2()
default 29 void SaveThemAll() Fulfilled the humans' tasks. —
void SaveThemAll()