658 of 1,275 players (51.61%) have 100% this game.
504 Rarity Points
0 Rarity (Game) Points
0 Rarity (Game) Points
Version 01.02 New
New value:

New value:The trophy set of Get Even.
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Get Even | The trophy set of Get Even. |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Perfect Recall | Collect all trophies. | — |
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| default | 1 | Strong man saves helpless woman | Collect all evidence on Grace's kidnapping. | — |
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| default | 2 | Diagnosis | Collect all evidence in Building B. | — |
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| default | 3 | Intensive treatment | Collect all evidence in Building C. | — |
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| default | 4 | I confess! | Collect all evidence on the ADS heist. | — |
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| default | 5 | Cleaning up the mess | Collect all evidence from the warehouse murder case. | — |
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| default | 6 | In extremis | Collect all evidence from J's dying minutes. | — |
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| default | 7 | Inside job | Collect all evidence in the kidnappers' hideout. | — |
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| default | 8 | Wolf in sheep's clothing | Collect all evidence on Rose Atkins. | — |
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| default | 9 | Beyond the veil | Escape the Asylum. | — |
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| default | 10 | Cogito ergo sum | Unlock a hidden memory. | — |
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| default | 11 | Gnosis | Unlock all hidden memories. | — |
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| default | 12 | Quick fix | Solve the electricity problem properly and let John Lyndon get his kick. | — |
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| default | 13 | Survivor syndrome | Let Mr. Boyce survive the ADS heist. | — |
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| default | 14 | Call the plumber | Sabotage the plumbing to distract ADS security. | — |
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| default | 15 | Die another day | Scan Albert Hall while he is alive. | — |
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| default | 16 | Involuntary manslaughter | Scan Albert Hall's dead body. | — |
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| default | 17 | Where's my music? | Distract Walt Kaufmann. | — |
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| default | 18 | Overdose | Survive a bad trip in the Asylum garden. | — |
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| default | 19 | In the lions' den | Collect all evidence on the secret hideout of the criminal mastermind. | — |
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| default | 20 | Fuel to the fire | Let a pair of cultists roam free. | — |
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| default | 21 | Locked and loaded | Collect three ammo clips during one stay in the Asylum. | — |
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| default | 22 | Clean job | Break into the building where Jasper is held without raising an alarm. | — |
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| default | 23 | Benefit of the doubt | Help Jared escape his captors. | — |
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| default | 24 | Chronic survivor | Help Boyce escape the Asylum. | — |
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| default | 25 | It's 5 o'clock | Get John some water. | — |
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| default | 26 | Action hero | Eliminate all criminals in the main room of their hideout in 30 seconds. | — |
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| default | 27 | There is no cake | Let Kiddo survive to see the party. | — |
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| default | 28 | Eyes of a cat | Recognise the living dancer before he attacks. | — |
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| default | 29 | Convert | Let John Keating survive till the Party and confront him about his new beliefs. | — |
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| default | 30 | Ghost warrior | Reach the meeting spot in the marshes without raising an alarm. | — |
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| default | 31 | Painful memories | Recall the aftermath of the kidnapping. | — |
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| default | 32 | Unreliable narrator | Discover the truth about Jasper's murder. | — |
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| default | 33 | Broken | Recall your loss. | — |
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| default | 34 | Tough Love | I will always be with you... | — |
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| default | 35 | Summary of doom | Discover the true mastermind behind the kidnapping. | — |
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| default | 36 | Transcendence | Leave the world of memories. | — |
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| default | 37 | Untraceable | Infiltrate a memory without triggering defence mechanisms. | — |
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| default | 38 | Assuming direct control | Assimilate an enemy. | — |
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| default | 39 | Non omnis moriar | Make peace with Grace. | — |
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| default | 40 | Disowned | Say "Good-Bye". | — |
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