616 of 1,080 players (57.04%) have 100% this game.
706 Rarity Points
0 Difficulty Points
0 Difficulty Points
Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Salt and Sacrifice | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Devoured | Devour your foes, embody the Inquisition, and achieve all possible trophies. | — |
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| default | 1 | The Wastes | Uncover the pilgrim's path to the lost city of Bol-Gerahn. | — |
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| default | 2 | The Swamp | Learn the runes leading to the reeking swamps of Corvius' Mire. | — |
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| default | 3 | The Mountain | Raise your luminstone and find a path to the bitter wastes of Dreadstone Peak. | — |
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| default | 4 | The Copse | Rejoin the lost runes leading to the forbidden Elder Copse. | — |
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| default | 5 | Well Stocked | Help Verdantvoice Trista craft every possible potion, salve, and decoction in the Inquisition's arsenal. | — |
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| default | 6 | Top Shelf | Upgrade all potions, salves, and decoctions to their maximum level. | — |
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| default | 7 | Waste Not | Employ Warpsmith Zakiel to craft a piece of Inquisitor's gear from the husk of a defeated Mage. | — |
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| default | 8 | Stock Up | Help Verdantvoice Trista to craft your first potion, salve, or decoction. | — |
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| default | 9 | Want Not | Employ Warpsmith Zakiel to enhance a piece of Inquisitor's gear to its maximum level. | — |
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| default | 10 | Make The Climb | Climb the tree; the gods' rage must be endured. | — |
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| default | 11 | Take Your Place | Devour the tree; the tyranny must end. | — |
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| default | 12 | Blueheart Runners | Seek out profit and capital from Hazeburnt Husks by joining the Blueheart Runners. | — |
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| default | 13 | Chaos Hunger | Wreak havoc throughout the realm by joining the Chaos Hunger. | — |
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| default | 14 | Dawnlight Order | Aid your fellow Inquisitors in the hunt by joining the Dawnlight Order. | — |
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| default | 15 | Oathbound Watchers | Protect Inquisitors marked for death by joining the Oathbound Watchers. | — |
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| default | 16 | Sheriff Inquisitors | Prevent powerful Hazeburnt magic from falling into the wrong hands by joining the Sheriff Inquisitors. | — |
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| default | 17 | Shroud Alliance | Impede the march of the Inquisition by joining the Shroud Alliance. | — |
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| default | 18 | The Nomad | Help a fellow Inquisitor reach their full potential. | — |
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| default | 19 | The King | Complete your royal quest and gain a glimpse of your true nature. | — |
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| default | 20 | The Scholar | Witness the ascension of a true scholar. | — |
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| default | 21 | The Soldier | See a weary soldier back to Pardoner's Vale. | — |
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| default | 22 | The Dragon | Slay Kraeaxenar, guardian of the Elder Tree. | — |
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| default | 23 | The Champion | Slay Uryks Necklace-of-Ears, bane of the Inquisition. | — |
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| default | 24 | The Firelord | Slay the Worm That Does Not Die, champion of fire and all that lives below. | — |
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| default | 25 | The Hag | Slay Marega Gredanya, the child-devourer of Foulmurk Marsh. | — |
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| default | 26 | The Huntsman | Slay the Green Huntsman, guardian of the deep wilds. | — |
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| default | 27 | The Sacrifice | Slay the Undone Sacrifice, one of the two who embarked. | — |
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| default | 28 | The Exalted | Slay the Tireless Exalted, guardian of Bol-Gerahn and those who sleep within. | — |
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| default | 29 | The Matriarch | Slay the Hate-Cursed Matriarch, whose vile rule set Bol-Gerahn on an unstoppable march toward destruction. | — |
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| default | 30 | The Skylord | Slay the Icon of Pandemonium, champion of air and all that lives above. | — |
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| default | 31 | The Treeheart | Slay the Sapblood Heart, filled with the malice and memories of those lost to time. | — |
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| default | 32 | The Two Monks | Slay the Two That Remain, who bid their fellow pilgrims farewell in the name of the Eleven. | — |
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| default | 33 | The Aeromancer | Devour Aur Cyrus. | — |
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| default | 34 | The Bibliomancer | Devour Logostus Rime. | — |
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| default | 35 | The Chronomancer | Devour Zaruman Tam. | — |
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| default | 36 | The Corpumancer | Devour Ghor Lorhotha. | — |
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| default | 37 | The Cryomancer | Devour Celus Zend. | — |
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| default | 38 | The Diablomancer | Devour Nephael Mos. | — |
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| default | 39 | The Dracomancer | Devour Draeaxenerion. | — |
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| default | 40 | The Electromancer | Devour Ekriks Graycloud. | — |
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| default | 41 | The Fungalmancer | Devour Por Myec. | — |
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| default | 42 | The Hydromancer | Devour Kundry Kahn. | — |
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| default | 43 | The Kinetomancer | Devour Parxa Krass. | — |
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| default | 44 | The Luminimancer | Devour Luxian Steel-Glass. | — |
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| default | 45 | The Mechanomancer | Devour Anamus Kane. | — |
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| default | 46 | The Necromancer | Devour Nix Ocifiris. | — |
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| default | 47 | The Neuromancer | Devour Zyzak Zuun. | — |
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| default | 48 | The Pyromancer | Devour Arzhan-Tin. | — |
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| default | 49 | The Sanguimancer | Devour Ture Vasari. | — |
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| default | 50 | The Terramancer | Devour Sto'h Karrig. | — |
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| default | 51 | The Thaumamancer | Devour Padra Sakrev. | — |
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| default | 52 | The Umbramancer | Devour Vodin Tenebre. | — |
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| default | 53 | The Venomancer | Devour Varren Ovrin. | — |
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