0 of 10 players (0.00%) have 100% this game.
259,813 Rarity Points
88 Rarity (Game) Points
88 Rarity (Game) Points
Version 01.01 New
New value:

New value:orbit.industries Trophy Set
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | orbit.industries | orbit.industries Trophy Set |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | orbit.industries | Complete all other trophies. | — |
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| default | 1 | Rookie Contractor | Complete 15 projects | — |
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| default | 2 | Advanced Contractor | Complete 75 projects | — |
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| default | 3 | Professional Contractor | Complete 150 projects | — |
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| default | 4 | Rookie Scaffolder | Build 15 modules | — |
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| default | 5 | Advanced Scaffolder | Build 100 modules | — |
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| default | 6 | Professional Scaffolder | Build 300 modules | — |
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| default | 7 | Rookie Engineer | Place 10 systems | — |
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| default | 8 | Advanced Engineer | Place 75 systems | — |
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| default | 9 | Professional Engineer | Place 150 systems | — |
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| default | 10 | Changing the world | Complete the Mission: Second Home | — |
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| default | 11 | Established Merchant | Complete the Mission: Trade Route | — |
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| default | 12 | Protector | Complete the Mission: Protective Shield | — |
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| default | 13 | Serious Research | Unlock your first researchable module | — |
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| default | 14 | Scientist | Build 5 laboratories | — |
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| default | 15 | Overpopulation | Build 5 workforce modules | — |
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| default | 16 | Fully charged | Build 3 penrose generators | — |
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| default | 17 | Investor | Spend 10,000 K on modules | — |
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| default | 18 | Millionaire | Earn 1,000,000 K | — |
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| default | 19 | Join the army they said | Build all "Defense" modules | — |
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| default | 20 | Meet new people they said | Build all "Commerce" modules | — |
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| default | 21 | Go to university they said | Build all "Science" modules | — |
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| default | 22 | Cable Fire | Connect too many systems to a single cable | — |
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| default | 23 | Fire Hazard | Have 5 different overused production pipelines | — |
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| default | 24 | Architect | Build all non empty modules and systems in a station | — |
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| default | 25 | Space Tourism | Have 150 unused work force | — |
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| default | 26 | #1 Boss | Keep workforce over 1000 at 100% efficiency for 100 ticks | — |
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| default | 27 | Sweat Shop | Have all workforce buildings be only 50% efficient for 100 ticks | — |
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| default | 28 | Multi Tasker | Build 8 modules, complete 3 projects and fully connect 10 systems in 100 ticks | — |
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| default | 29 | Manager | Have 10 projects ongoing simultaneously | — |
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| default | 30 | Short Circuit | Cross an Energy and Water Pipeline | — |
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| default | 31 | Social Distancing | Place two workforce-related modules 10 modules apart | — |
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| default | 32 | Crossroads | Have system cables cross each other 100 times | — |
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| default | 33 | The show must go on | Reach 200 K upkeep cost | — |
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| default | 34 | The Cable Guy | Place system pipelines over 5,000 grid points | — |
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