This game has 11 unobtainable trophies.
PSNP+ note: These trophies are bugged for everyone but only in the PS5 version, the PS4 release works just fine.
This game is obsolete, no trophies will be accounted for on any leaderboard. Please play Orbit.Industries instead.
0 of 12 players (0.00%) have 100% this game.
Obsolete
Version 01.00
Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 24 | Architect | Build all non empty modules and systems in a station |
Previous value:48 New value:43 |
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Version 01.00 New
New value:

Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | orbit.industries | — |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | orbit.industries | Complete all other trophies. | — |
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| default | 1 | Rookie Contractor | Complete 15 projects | 15 |
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| default | 2 | Advanced Contractor | Complete 75 projects | 75 |
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| default | 3 | Professional Contractor | Complete 150 projects | 150 |
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| default | 4 | Rookie Scaffolder | Build 15 modules | 15 |
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| default | 5 | Advanced Scaffolder | Build 100 modules | 100 |
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| default | 6 | Professional Scaffolder | Build 300 modules | 300 |
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| default | 7 | Rookie Engineer | Place 10 systems | 10 |
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| default | 8 | Advanced Engineer | Place 75 systems | 75 |
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| default | 9 | Professional Engineer | Place 150 systems | 150 |
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| default | 10 | Changing the world | Complete the Mission: Second Home | — |
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| default | 11 | Established Merchant | Complete the Mission: Trade Route | — |
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| default | 12 | Protector | Complete the Mission: Protective Shield | — |
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| default | 13 | Serious Research | Unlock your first researchable module | — |
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| default | 14 | Scientist | Build 5 laboratories | 5 |
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| default | 15 | Overpopulation | Build 5 workforce modules | 5 |
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| default | 16 | Fully charged | Build 3 penrose generators | 3 |
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| default | 17 | Investor | Spend 10,000 K on modules | 10000 |
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| default | 18 | Millionaire | Earn 1,000,000 K | 1000000 |
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| default | 19 | Join the army they said | Build all "Defense" modules | 4 |
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| default | 20 | Meet new people they said | Build all "Commerce" modules | 4 |
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| default | 21 | Go to university they said | Build all "Science" modules | 4 |
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| default | 22 | Cable Fire | Connect too many systems to a single cable | — |
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| default | 23 | Fire Hazard | Have 5 different overused production pipelines | 15 |
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| default | 24 | Architect | Build all non empty modules and systems in a station | 48 |
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| default | 25 | Space Tourism | Have 150 unused work force | 150 |
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| default | 26 | #1 Boss | Keep workforce over 1000 at 100% efficiency for 100 ticks | 100 |
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| default | 27 | Sweat Shop | Have all workforce buildings be only 50% efficient for 100 ticks | 100 |
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| default | 28 | Multi Tasker | Build 8 modules, complete 3 projects and fully connect 10 systems in 100 ticks | — |
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| default | 29 | Manager | Have 10 projects ongoing simultaneously | 10 |
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| default | 30 | Short Circuit | Cross an Energy and Water Pipeline | — |
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| default | 31 | Social Distancing | Place two workforce-related modules 10 modules apart | — |
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| default | 32 | Crossroads | Have system cables cross each other 100 times | 100 |
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| default | 33 | The show must go on | Reach 200 K upkeep cost | 200 |
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| default | 34 | The Cable Guy | Place system pipelines over 5000 grid points | 5000 |
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