326 of 646 players (50.46%) have 100% this game.
999 Rarity Points
0 Difficulty Points
0 Difficulty Points
Version 01.00 New
New value:

New value:CHRONO CROSS: THE RADICAL DREAMERS EDITION
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | CHRONO CROSS: THE RADICAL DREAMERS EDITION | CHRONO CROSS: THE RADICAL DREAMERS EDITION |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Radical Dreamer | Acquire all trophies. | — |
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| default | 1 | The Awakening | Wake up after having cleared the labyrinth for the first time in the dream. | — |
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| default | 2 | The Dream Labyrinth | Re-visit the labyrinth in Fort Dragonia—this time, for real. | — |
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| default | 3 | The Nemesis | Defeat Lynx at Fort Dragonia. | — |
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| default | 4 | The Enemy of the World | Defeat Dark Serge at Fort Dragonia. | — |
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| default | 5 | The Anomaly | Use the Dragon God relics at the Dead Sea Ruins to enter the Sea of Eden. | — |
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| default | 6 | The End and the Beginning | Arrive in Chronopolis, the Time Fortress. | — |
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| default | 7 | The Defiant | Defeat FATE, the mother computer of Chronopolis. | — |
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| default | 8 | The Long-Lost Element | Obtain Chrono Cross, the rainbow-aligned Element. | — |
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| default | 9 | The Devourer Undone | Defeat the evolved form of the Time Devourer. | — |
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| default | 10 | A New Future | See the good ending. | — |
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| default | 11 | An Unchanging Future | See the bad ending. | — |
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| default | 12 | The Developers' Room | See Ending 1: The Developers' Room. | — |
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| default | 13 | The Acacian Empire | See Ending 2: The Acacian Empire. | — |
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| default | 14 | The Magical Dreamers | See Ending 3: The Magical Dreamers. | — |
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| default | 15 | The Shop Staff and the Three Unlikely Heroes | See Ending 4: The Shop Staff and the Three Unlikely Heroes. | — |
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| default | 16 | The Rebirth of Marbule | See Ending 5: The Rebirth of Marbule. | — |
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| default | 17 | The Last Stand | See Ending 6: The Last Stand. | — |
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| default | 18 | The Viper Orphanage | See Ending 7: The Viper Orphanage. | — |
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| default | 19 | The Dark Fate | See Ending 8: The Dark Fate. | — |
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| default | 20 | The Dragon God's Revenge | See Ending 9: The Dragon God's Revenge. | — |
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| default | 21 | A Tactical Retreat | Flee from a battle. | — |
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| default | 22 | Flight of the Swallow | Use Serge's unique level 7 tech, Flying Arrow. | — |
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| default | 23 | Lucca's Legacy | Use Kid's unique level 7 tech, Hot Shot. | — |
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| default | 24 | Call of the Void | Use Lynx's unique level 7 tech, Forever Zero. | — |
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| default | 25 | Lunacy | Use Harle's unique level 7 tech, Lunairetic. | — |
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| default | 26 | Deadly Delta | Use the triple tech Delta Force. | — |
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| default | 27 | Z One and Only | Use the triple tech Z-Slash. | — |
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| default | 28 | The Veteran | Triumph in 500 battles. | — |
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| default | 29 | The Recruiter | Use the Chrono Cross item to recruit all party members. | — |
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| default | 30 | The Ultimate Weapon | Create a rainbow weapon. | — |
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| default | 31 | The Ultimate Armor | Create a piece of rainbow armor. | — |
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| default | 32 | The Second Coming | Defeat Dario and reforge Serge's Sea Swallow into the Mastermune. | — |
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| default | 33 | Hall of Framer | Collect all 15 types of window frame. | — |
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| default | 34 | Feeding Frenzy | Successfully feed the dragons 100 times in the dragon-feeding mini-game. | — |
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| default | 35 | Grand Champion | Complete the Grand Slam. | — |
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| default | 36 | Immoral Compass | Get 10,000 points in the compass roulette mini-game. | — |
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| default | 37 | Gold Stars for Everyone | Obtain 99 level-growth stars. | — |
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