Syberia 3

Syberia 3

PS4
Version: 01.01
Viewing as dm_lynch
Platinum 1 • Gold 3 • Silver 15 • Bronze 22
704 of 1,001 players (70.33%) have 100% this game.
474 Rarity Points
0 Difficulty Points
Version 01.01

Trophies

Group # Name Detail Target Icon
default 0 Platinum adventurer Unlock all of the trophies in Syberia 3. —
Previous value:
Platinum adventurer
New value:
Platinum adventurer
default 1 This sure ain't kansas You came round in a really strange institution… —
Previous value:
This sure ain't kansas
New value:
This sure ain't kansas
default 2 Respect for protocol You managed to leave the clinic's psychiatric ward. —
Previous value:
Respect for protocol
New value:
Respect for protocol
default 3 No time to lose! You fled the clinic and saved the tribe from great peril. —
Previous value:
No time to lose!
New value:
No time to lose!
default 4 The castle You've reached Valsembor despite your pursuer… and the red tape! —
Previous value:
The castle
New value:
The castle
default 5 Steiner family You and the Youkols can count on new allies in Valsembor. —
Previous value:
Steiner family
New value:
Steiner family
default 6 Mechanical awakening Your efforts have restored a mechanical masterpiece to working order. —
Previous value:
Mechanical awakening
New value:
Mechanical awakening
default 7 20,000 leagues under the lake You took the plunge for the good of the migration… —
Previous value:
20,000 leagues under the lake
New value:
20,000 leagues under the lake
default 8 Colonel, are you receiving me, over? You showed the soldiers that cunning is always better than force. —
Previous value:
Colonel, are you receiving me, over?
New value:
Colonel, are you receiving me, over?
default 9 The big good-bye You enabled the Youkol migration to set off again. —
Previous value:
The big good-bye
New value:
The big good-bye
default 10 We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant. —
Previous value:
We're going to need a bigger boat
New value:
We're going to need a bigger boat
default 11 XZ2000… 2.0 You brought a friend back to life. —
Previous value:
XZ2000… 2.0
New value:
XZ2000… 2.0
default 12 The community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. —
Previous value:
The community of the ostrich
New value:
The community of the ostrich
default 13 I is somebody else Admit it: you didn't see that one coming… —
Previous value:
I is somebody else
New value:
I is somebody else
default 14 O spirits, are you there? The spirits have given you their blessing… and quite a trip! —
Previous value:
O spirits, are you there?
New value:
O spirits, are you there?
default 15 What counts is not the destination… You helped the Youkols get to safety, at the risk of a far darker future for yourself… —
Previous value:
What counts is not the destination…
New value:
What counts is not the destination…
default 16 One flew over the nut-job's nest Pass your medical visit. —
Previous value:
One flew over the nut-job's nest
New value:
One flew over the nut-job's nest
default 17 Crime and punishment On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. —
Previous value:
Crime and punishment
New value:
Crime and punishment
default 18 Lobbyist Get your old reflexes back to make an elected official give in. —
Previous value:
Lobbyist
New value:
Lobbyist
default 19 I am legend See beneath the surface to convince a survivor to help you. —
Previous value:
I am legend
New value:
I am legend
default 20 The Valsembor horror Listen to two people tell you the story of a local legend. —
Previous value:
The Valsembor horror
New value:
The Valsembor horror
default 21 Valsemborgate Find out about the region's dark past. —
Previous value:
Valsemborgate
New value:
Valsemborgate
default 22 Cassandra Prove to the clinic staff that you're right despite everything. —
Previous value:
Cassandra
New value:
Cassandra
default 23 Tripping Receive an old friend's congratulations by helping him before he asks you to. —
Previous value:
Tripping
New value:
Tripping
default 24 Anything goes You set off a strange migratory mechanism without being asked to do a thing… —
Previous value:
Anything goes
New value:
Anything goes
default 25 The scriptwriter's nightmare While exploring, perform 10 optional actions that influence your progress. —
Previous value:
The scriptwriter's nightmare
New value:
The scriptwriter's nightmare
default 26 Grumpy old... Get rebuffed three times by the same character. —
Previous value:
Grumpy old...
New value:
Grumpy old...
default 27 A little tenderness, maybe...? Tell one of your traveling companions how much you like them three times. —
Previous value:
A little tenderness, maybe...?
New value:
A little tenderness, maybe...?
default 28 You call that cheating...? Find 15 points on interest in items in your inventory. —
Previous value:
You call that cheating...?
New value:
You call that cheating...?
default 29 Time to collect your thoughts Think twice before speaking. —
Previous value:
Time to collect your thoughts
New value:
Time to collect your thoughts
default 30 Martingale During a discussion, use an irrefutable argument that you obtained by exploring. —
Previous value:
Martingale
New value:
Martingale
default 31 Friends for life Become friends with two of the clinics old hands. —
Previous value:
Friends for life
New value:
Friends for life
default 32 Tables turned Admit you like it… —
Previous value:
Tables turned
New value:
Tables turned
default 33 Brave… in good time! Receive an elected official's moral support. —
Previous value:
Brave… in good time!
New value:
Brave… in good time!
default 34 Available brainwidth You've preserved an ally's cultural integrity… —
Previous value:
Available brainwidth
New value:
Available brainwidth
default 35 Ironic, ain't it? Admit you've wanted to ever since you left Valadilène… —
Previous value:
Ironic, ain't it?
New value:
Ironic, ain't it?
default 36 A word to the wise… When solving a puzzle, find what's needed the first time around. —
Previous value:
A word to the wise…
New value:
A word to the wise…
default 37 Master locksmith When solving a puzzle, make a perfect duplicate on the first try. —
Previous value:
Master locksmith
New value:
Master locksmith
default 38 Ice breaker When solving a puzzle, start the mechanism you're asked to without stalling a single time. —
Previous value:
Ice breaker
New value:
Ice breaker
default 39 Raiders of the lost temple When solving a puzzle, open the doors to a ruin with fewer than 20 moves. —
Previous value:
Raiders of the lost temple
New value:
Raiders of the lost temple
default 40 Mobile communication When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand. —
Previous value:
Mobile communication
New value:
Mobile communication
Version 01.01 New
New value:
Syberia 3
New value:Syberia 3 - Trophies

Trophy Groups

Group Name Detail Icon
default SYBERIA 3 Syberia 3 - Trophies
SYBERIA 3

Trophies

Group # Name Detail Target Icon
default 0 Platinum adventurer Unlock all of the trophies in Syberia 3. —
Platinum adventurer
default 1 This sure ain't kansas You came round in a really strange institution… —
This sure ain't kansas
default 2 Respect for protocol You managed to leave the clinic's psychiatric ward. —
Respect for protocol
default 3 No time to lose! You fled the clinic and saved the tribe from great peril. —
No time to lose!
default 4 The castle You've reached Valsembor despite your pursuer… and the red tape! —
The castle
default 5 Steiner family You and the Youkols can count on new allies in Valsembor. —
Steiner family
default 6 Mechanical awakening Your efforts have restored a mechanical masterpiece to working order. —
Mechanical awakening
default 7 20,000 leagues under the lake You took the plunge for the good of the migration… —
20,000 leagues under the lake
default 8 Colonel, are you receiving me, over? You showed the soldiers that cunning is always better than force. —
Colonel, are you receiving me, over?
default 9 The big good-bye You enabled the Youkol migration to set off again. —
The big good-bye
default 10 We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant. —
We're going to need a bigger boat
default 11 XZ2000… 2.0 You brought a friend back to life. —
XZ2000… 2.0
default 12 The community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. —
The community of the ostrich
default 13 I is somebody else Admit it: you didn't see that one coming… —
I is somebody else
default 14 O spirits, are you there? The spirits have given you their blessing… and quite a trip! —
O spirits, are you there?
default 15 What counts is not the destination… You helped the Youkols get to safety, at the risk of a far darker future for yourself… —
What counts is not the destination…
default 16 One flew over the nut-job's nest Pass your medical visit. —
One flew over the nut-job's nest
default 17 Crime and punishment On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. —
Crime and punishment
default 18 Lobbyist Get your old reflexes back to make an elected official give in. —
Lobbyist
default 19 I am legend See beneath the surface to convince a survivor to help you. —
I am legend
default 20 The Valsembor horror Listen to two people tell you the story of a local legend. —
The Valsembor horror
default 21 Valsemborgate Find out about the region's dark past. —
Valsemborgate
default 22 Cassandra Prove to the clinic staff that you're right despite everything. —
Cassandra
default 23 Tripping Receive an old friend's congratulations by helping him before he asks you to. —
Tripping
default 24 Anything goes You set off a strange migratory mechanism without being asked to do a thing… —
Anything goes
default 25 The scriptwriter's nightmare While exploring, perform 10 optional actions that influence your progress. —
The scriptwriter's nightmare
default 26 Grumpy old... Get rebuffed three times by the same character. —
Grumpy old...
default 27 A little tenderness, maybe...? Tell one of your traveling companions how much you like them three times. —
A little tenderness, maybe...?
default 28 You call that cheating...? Find 15 points on interest in items in your inventory. —
You call that cheating...?
default 29 Time to collect your thoughts Think twice before speaking. —
Time to collect your thoughts
default 30 Martingale During a discussion, use an irrefutable argument that you obtained by exploring. —
Martingale
default 31 Friends for life Become friends with two of the clinics old hands. —
Friends for life
default 32 Tables turned Admit you like it… —
Tables turned
default 33 Brave… in good time! Receive an elected official's moral support. —
Brave… in good time!
default 34 Available brainwidth You've preserved an ally's cultural integrity… —
Available brainwidth
default 35 Ironic, ain't it? Admit you've wanted to ever since you left Valadilène… —
Ironic, ain't it?
default 36 A word to the wise… When solving a puzzle, find what's needed the first time around. —
A word to the wise…
default 37 Master locksmith When solving a puzzle, make a perfect duplicate on the first try. —
Master locksmith
default 38 Ice breaker When solving a puzzle, start the mechanism you're asked to without stalling a single time. —
Ice breaker
default 39 Raiders of the lost temple When solving a puzzle, open the doors to a ruin with fewer than 20 moves. —
Raiders of the lost temple
default 40 Mobile communication When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand. —
Mobile communication