Syberia 3

Syberia 3

PS4
Version: 01.01
Viewing as Shadow-Raz
Platinum 1Gold 3Silver 15Bronze 22
708 of 1,003 players (70.59%) have 100% this game.
472 Rarity Points
0 Difficulty Points
Version 01.01

Trophies

Group # Name Detail Target Icon
default 0 Platinum adventurer Unlock all of the trophies in Syberia 3.
Previous value:
Platinum adventurer
New value:
Platinum adventurer
default 1 This sure ain't kansas You came round in a really strange institution…
Previous value:
This sure ain't kansas
New value:
This sure ain't kansas
default 2 Respect for protocol You managed to leave the clinic's psychiatric ward.
Previous value:
Respect for protocol
New value:
Respect for protocol
default 3 No time to lose! You fled the clinic and saved the tribe from great peril.
Previous value:
No time to lose!
New value:
No time to lose!
default 4 The castle You've reached Valsembor despite your pursuer… and the red tape!
Previous value:
The castle
New value:
The castle
default 5 Steiner family You and the Youkols can count on new allies in Valsembor.
Previous value:
Steiner family
New value:
Steiner family
default 6 Mechanical awakening Your efforts have restored a mechanical masterpiece to working order.
Previous value:
Mechanical awakening
New value:
Mechanical awakening
default 7 20,000 leagues under the lake You took the plunge for the good of the migration…
Previous value:
20,000 leagues under the lake
New value:
20,000 leagues under the lake
default 8 Colonel, are you receiving me, over? You showed the soldiers that cunning is always better than force.
Previous value:
Colonel, are you receiving me, over?
New value:
Colonel, are you receiving me, over?
default 9 The big good-bye You enabled the Youkol migration to set off again.
Previous value:
The big good-bye
New value:
The big good-bye
default 10 We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant.
Previous value:
We're going to need a bigger boat
New value:
We're going to need a bigger boat
default 11 XZ2000… 2.0 You brought a friend back to life.
Previous value:
XZ2000… 2.0
New value:
XZ2000… 2.0
default 12 The community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
Previous value:
The community of the ostrich
New value:
The community of the ostrich
default 13 I is somebody else Admit it: you didn't see that one coming…
Previous value:
I is somebody else
New value:
I is somebody else
default 14 O spirits, are you there? The spirits have given you their blessing… and quite a trip!
Previous value:
O spirits, are you there?
New value:
O spirits, are you there?
default 15 What counts is not the destination… You helped the Youkols get to safety, at the risk of a far darker future for yourself…
Previous value:
What counts is not the destination…
New value:
What counts is not the destination…
default 16 One flew over the nut-job's nest Pass your medical visit.
Previous value:
One flew over the nut-job's nest
New value:
One flew over the nut-job's nest
default 17 Crime and punishment On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
Previous value:
Crime and punishment
New value:
Crime and punishment
default 18 Lobbyist Get your old reflexes back to make an elected official give in.
Previous value:
Lobbyist
New value:
Lobbyist
default 19 I am legend See beneath the surface to convince a survivor to help you.
Previous value:
I am legend
New value:
I am legend
default 20 The Valsembor horror Listen to two people tell you the story of a local legend.
Previous value:
The Valsembor horror
New value:
The Valsembor horror
default 21 Valsemborgate Find out about the region's dark past.
Previous value:
Valsemborgate
New value:
Valsemborgate
default 22 Cassandra Prove to the clinic staff that you're right despite everything.
Previous value:
Cassandra
New value:
Cassandra
default 23 Tripping Receive an old friend's congratulations by helping him before he asks you to.
Previous value:
Tripping
New value:
Tripping
default 24 Anything goes You set off a strange migratory mechanism without being asked to do a thing…
Previous value:
Anything goes
New value:
Anything goes
default 25 The scriptwriter's nightmare While exploring, perform 10 optional actions that influence your progress.
Previous value:
The scriptwriter's nightmare
New value:
The scriptwriter's nightmare
default 26 Grumpy old... Get rebuffed three times by the same character.
Previous value:
Grumpy old...
New value:
Grumpy old...
default 27 A little tenderness, maybe...? Tell one of your traveling companions how much you like them three times.
Previous value:
A little tenderness, maybe...?
New value:
A little tenderness, maybe...?
default 28 You call that cheating...? Find 15 points on interest in items in your inventory.
Previous value:
You call that cheating...?
New value:
You call that cheating...?
default 29 Time to collect your thoughts Think twice before speaking.
Previous value:
Time to collect your thoughts
New value:
Time to collect your thoughts
default 30 Martingale During a discussion, use an irrefutable argument that you obtained by exploring.
Previous value:
Martingale
New value:
Martingale
default 31 Friends for life Become friends with two of the clinics old hands.
Previous value:
Friends for life
New value:
Friends for life
default 32 Tables turned Admit you like it…
Previous value:
Tables turned
New value:
Tables turned
default 33 Brave… in good time! Receive an elected official's moral support.
Previous value:
Brave… in good time!
New value:
Brave… in good time!
default 34 Available brainwidth You've preserved an ally's cultural integrity…
Previous value:
Available brainwidth
New value:
Available brainwidth
default 35 Ironic, ain't it? Admit you've wanted to ever since you left Valadilène…
Previous value:
Ironic, ain't it?
New value:
Ironic, ain't it?
default 36 A word to the wise… When solving a puzzle, find what's needed the first time around.
Previous value:
A word to the wise…
New value:
A word to the wise…
default 37 Master locksmith When solving a puzzle, make a perfect duplicate on the first try.
Previous value:
Master locksmith
New value:
Master locksmith
default 38 Ice breaker When solving a puzzle, start the mechanism you're asked to without stalling a single time.
Previous value:
Ice breaker
New value:
Ice breaker
default 39 Raiders of the lost temple When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
Previous value:
Raiders of the lost temple
New value:
Raiders of the lost temple
default 40 Mobile communication When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.
Previous value:
Mobile communication
New value:
Mobile communication
Version 01.01 New
New value:
Syberia 3
New value:Syberia 3 - Trophies

Trophy Groups

Group Name Detail Icon
default SYBERIA 3 Syberia 3 - Trophies
SYBERIA 3

Trophies

Group # Name Detail Target Icon
default 0 Platinum adventurer Unlock all of the trophies in Syberia 3.
Platinum adventurer
default 1 This sure ain't kansas You came round in a really strange institution…
This sure ain't kansas
default 2 Respect for protocol You managed to leave the clinic's psychiatric ward.
Respect for protocol
default 3 No time to lose! You fled the clinic and saved the tribe from great peril.
No time to lose!
default 4 The castle You've reached Valsembor despite your pursuer… and the red tape!
The castle
default 5 Steiner family You and the Youkols can count on new allies in Valsembor.
Steiner family
default 6 Mechanical awakening Your efforts have restored a mechanical masterpiece to working order.
Mechanical awakening
default 7 20,000 leagues under the lake You took the plunge for the good of the migration…
20,000 leagues under the lake
default 8 Colonel, are you receiving me, over? You showed the soldiers that cunning is always better than force.
Colonel, are you receiving me, over?
default 9 The big good-bye You enabled the Youkol migration to set off again.
The big good-bye
default 10 We're going to need a bigger boat The redemption of a great sailor saved you from a legendary assailant.
We're going to need a bigger boat
default 11 XZ2000… 2.0 You brought a friend back to life.
XZ2000… 2.0
default 12 The community of the ostrich Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
The community of the ostrich
default 13 I is somebody else Admit it: you didn't see that one coming…
I is somebody else
default 14 O spirits, are you there? The spirits have given you their blessing… and quite a trip!
O spirits, are you there?
default 15 What counts is not the destination… You helped the Youkols get to safety, at the risk of a far darker future for yourself…
What counts is not the destination…
default 16 One flew over the nut-job's nest Pass your medical visit.
One flew over the nut-job's nest
default 17 Crime and punishment On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
Crime and punishment
default 18 Lobbyist Get your old reflexes back to make an elected official give in.
Lobbyist
default 19 I am legend See beneath the surface to convince a survivor to help you.
I am legend
default 20 The Valsembor horror Listen to two people tell you the story of a local legend.
The Valsembor horror
default 21 Valsemborgate Find out about the region's dark past.
Valsemborgate
default 22 Cassandra Prove to the clinic staff that you're right despite everything.
Cassandra
default 23 Tripping Receive an old friend's congratulations by helping him before he asks you to.
Tripping
default 24 Anything goes You set off a strange migratory mechanism without being asked to do a thing…
Anything goes
default 25 The scriptwriter's nightmare While exploring, perform 10 optional actions that influence your progress.
The scriptwriter's nightmare
default 26 Grumpy old... Get rebuffed three times by the same character.
Grumpy old...
default 27 A little tenderness, maybe...? Tell one of your traveling companions how much you like them three times.
A little tenderness, maybe...?
default 28 You call that cheating...? Find 15 points on interest in items in your inventory.
You call that cheating...?
default 29 Time to collect your thoughts Think twice before speaking.
Time to collect your thoughts
default 30 Martingale During a discussion, use an irrefutable argument that you obtained by exploring.
Martingale
default 31 Friends for life Become friends with two of the clinics old hands.
Friends for life
default 32 Tables turned Admit you like it…
Tables turned
default 33 Brave… in good time! Receive an elected official's moral support.
Brave… in good time!
default 34 Available brainwidth You've preserved an ally's cultural integrity…
Available brainwidth
default 35 Ironic, ain't it? Admit you've wanted to ever since you left Valadilène…
Ironic, ain't it?
default 36 A word to the wise… When solving a puzzle, find what's needed the first time around.
A word to the wise…
default 37 Master locksmith When solving a puzzle, make a perfect duplicate on the first try.
Master locksmith
default 38 Ice breaker When solving a puzzle, start the mechanism you're asked to without stalling a single time.
Ice breaker
default 39 Raiders of the lost temple When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
Raiders of the lost temple
default 40 Mobile communication When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.
Mobile communication