144 of 399 players (36.09%) have 100% this game.
1,691 Rarity Points
7 Difficulty Points
7 Difficulty Points
Version 01.10 New
New value:

New value:Amnesia: Rebirth, a new descent into darkness from the creators of the iconic Amnesia series. A harrowing journey through desolation and despair, exploring the limits of human resilience.
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | Amnesia: Rebirth | Amnesia: Rebirth, a new descent into darkness from the creators of the iconic Amnesia series. A harrowing journey through desolation and despair, exploring the limits of human resilience. |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | Reborn | Collected all the other trophies. | — |
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| default | 1 | Amnesiac | Awoke with fragmentary memories after the crash of the Cassandra. | — |
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| default | 2 | Follower | Followed Salim's trail. | — |
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| default | 3 | Dreamer | Dreamed of Paris. | — |
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| default | 4 | Widow | Carried on with life, despite Salim's fate. | — |
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| default | 5 | Pilgrim | Followed the pilgrim's trail to take refuge in the fort. | — |
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| default | 6 | Communicator | Explored the inner fortress, and spoke to the doctor. | — |
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| default | 7 | Gunner | Fired a cannon at the fortress gate. | — |
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| default | 8 | Pathfinder | Found a way through the ruined cistern. | — |
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| default | 9 | Nomad | Travelled through the desert. | — |
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| default | 10 | Somnambulist | Took a walk in the park. | — |
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| default | 11 | Fugitive | Escaped the Shadow. | — |
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| default | 12 | Tinkerer | Activated the alchemists' device. | — |
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| default | 13 | Murderer | Drained the fear and the life from a crewmember. | — |
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| default | 14 | Traveller | Activated a portal between worlds. | — |
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| default | 15 | Diagnostician | Operated a scanning device, and learned of a child's illness. | — |
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| default | 16 | Torturer | Tortured an innocent to aid an unborn child. | — |
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| default | 17 | Altruist | Spared an innocent, perhaps dooming an unborn child. | — |
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| default | 18 | Castaway | Failed to reach a child, separated by deep waters. | — |
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| default | 19 | Refugee | Reached the doctor. | — |
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| default | 20 | Mother | Gave birth to a daughter, only to lose her. | — |
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| default | 21 | Tasi | Completed the story. | — |
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| default | 22 | Harvester | Left a daughter in the care of a god, and was reborn. | — |
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| default | 23 | Provider | Escaped to Paris with a daughter that must now be cared for. | — |
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| default | 24 | Iconoclast | Sacrificed everything to cast down a god and end suffering. | — |
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| default | 25 | Stoic | Resisted fear, and resisted anger. (Original Mode only) | — |
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| default | 26 | Caregiver | Took time to talk with an unborn child. | — |
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| default | 27 | Archivist | Collected notes to fill a journal. | — |
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| default | 28 | Overlooked | Kept quiet and still, and so escaped a predator's gaze. (Original Mode only) | — |
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| default | 29 | Trawler | Found treasure beneath the water. | — |
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| default | 30 | Speedster | Completed the game faster than any Frictional developer. | — |
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| default | 31 | Vandal | Smashed lots of irreplaceable objects. | — |
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| default | 32 | Escape Artist | Escaped a cage in the Arsenal without setting off a grenade. | — |
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| default | 33 | Nope, Merci! | Left when things were getting interesting in Amnesia: Rebirth. | — |
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| default | 34 | Translocator | Sent extra objects through the portal in the Alchemist's Chambers. | — |
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| default | 35 | Historian | Found an unfinished letter from an archaeologist to his sister. | — |
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| default | 36 | Narcissist | Gazed at a reflection in the water. | — |
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| default | 37 | Curator | Found all the memories recorded by others. | — |
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| default | 38 | Crewmember | Found all Hank's notes on the crew of the Cassandra. | — |
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| default | 39 | Can-opener | Popped the lid on some carefully stored meat. | — |
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| default | 40 | Lightbringer | Burned a forest's worth of matches to illuminate dark places. | — |
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