4,675 of 6,829 players (68.46%) have 100% this game.
5 Rarity Points
0 Difficulty Points
0 Difficulty Points
Version 01.00 New
New value:

New value:DETROIT: BECOME HUMAN Trophy set
Trophy Groups
| Group | Name | Detail | Icon |
|---|---|---|---|
| default | DETROIT: BECOME HUMAN | DETROIT: BECOME HUMAN Trophy set |
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Trophies
| Group | # | Name | Detail | Target | Icon |
|---|---|---|---|---|---|
| default | 0 | DETROIT MASTER | Collected all trophies! | — |
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| default | 1 | THANK YOU | Play the first chapter | — |
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| default | 2 | MISSION ACCOMPLISHED | Connor saved Emma | — |
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| default | 3 | SECRETS | Kara discovered the content of Alice's box | — |
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| default | 4 | DEVIANT LOCATED | Connor found the deviant in the attic | — |
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| default | 5 | WE ARE FREE | Kara and Alice escaped Todd's House | — |
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| default | 6 | DEFEND YOURSELF | Markus pushed Leo | — |
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| default | 7 | SELF-CONTROL | Markus let Leo win | — |
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| default | 8 | CONFESSION | Connor made the android confess | — |
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| default | 9 | SHELTER | Kara and Alice slept in the motel or the squat | — |
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| default | 10 | KNOW YOUR PARTNER | Connor found all the clues about Hank | — |
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| default | 11 | RUN KARA RUN | Kara and Alice escaped the police | — |
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| default | 12 | CATCH IT | Connor caught up with Rupert | — |
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| default | 13 | SAVE HANK | Connor saved Hank | — |
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| default | 14 | ESCAPE THE MANOR | Kara and Alice escaped Zlatko's house | — |
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| default | 15 | RUTHLESS | The Tracis were killed | — |
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| default | 16 | DOUBTS | The Tracis escaped | — |
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| default | 17 | JERICHO'S HERO | Markus got enough parts | — |
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| default | 18 | JUST A MACHINE | Hank killed Connor | — |
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| default | 19 | A SMILE ON HER FACE | Alice enjoyed a ride on the merry-go-round | — |
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| default | 20 | WHEN A PLAN COMES TOGETHER | Markus broadcasted his message without raising an alarm or having a team casualty | — |
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| default | 21 | A GLIMPSE OF JERICHO | Connor connected to Simon | — |
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| default | 22 | SEND A MESSAGE | Markus conducted a pacifist riot | — |
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| default | 23 | BURN THE PLACE | Markus conducted a violent riot | — |
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| default | 24 | NOTHING TO SEE HERE | Kara succeeded to make the cop go away | — |
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| default | 25 | CONFRONTATION | Markus attacked the police | — |
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| default | 26 | STAND YOUR GROUND | Markus stood his ground against the police | — |
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| default | 27 | PRIORITIES | Connor killed the Chloe | — |
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| default | 28 | KINSHIP | Connor refused to kill the Chloe | — |
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| default | 29 | BLOODHOUND | Connor got the location of Jericho by himself | — |
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| default | 30 | THREE AT JERICHO | Bring the three characters to Crossroads | — |
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| default | 31 | SCORCHED EARTH | Markus or Connor detonated the freighter | — |
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| default | 32 | LIBERATION | Markus reached the camp and liberated the androids | — |
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| default | 33 | MORAL VICTORY | Markus succeeded in making the soldiers stand back | — |
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| default | 34 | ESCAPE DEATH | Kara and Alice escaped the recycling center | — |
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| default | 35 | SAFE HARBOR | Kara and Alice passed the border | — |
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| default | 36 | AN ARMY OF ME | Connor converted the androids | — |
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| default | 37 | MISSION COMPLETE | Connor killed the leader of the deviants | — |
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| default | 38 | MY TURN TO DECIDE | Connor resisted hacking attempt from CyberLife | — |
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| default | 39 | COMPLIANT | Connor stayed a machine | — |
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| default | 40 | ONE OF US | Connor became deviant | — |
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| default | 41 | UNDEFEATED | Don't lose any fight before reaching the end | — |
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| default | 42 | BOOKWORM | Find every single magazine in the game | — |
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| default | 43 | PARTNERS | Hank and Connor were friends until the end | — |
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| default | 44 | HAPPY FAMILY | Kara, Alice, Luther are together at the end | — |
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| default | 45 | I'LL BE BACK | Connor died and returned at every opportunity before reaching the end | — |
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| default | 46 | THIS IS MY STORY | Finish the game once | — |
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| default | 47 | THESE ARE OUR STORIES | Spend 20,000 bonus points | — |
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| default | 48 | SURVIVORS | Everyone is alive at the end | — |
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