void tRrLM(); //Void Terrarium

void tRrLM(); //Void Terrarium

PS4
Version: 01.00
Viewing as mindore
Platinum 1 • Gold 6 • Silver 9 • Bronze 16
20 of 46 players (43.48%) have 100% this game.
Version 01.00 New
New value:
void tRrLM(); //Void Terrarium
New value:void tRrLM(); //Void Terrarium Trophy Collection

Trophy Groups

Group Name Detail Icon
default void tRrLM(); //Void Terrarium void tRrLM(); //Void Terrarium Trophy Collection
void tRrLM(); //Void Terrarium

Trophies

Group # Name Detail Target Icon
default 0 void tRrLM(); Obtained all trophies. —
void tRrLM();
default 1 void EnemyHunter(10) Defeated 10 enemies. —
void EnemyHunter(10)
default 2 void EnemyHunter(100) Defeated 100 enemies. —
void EnemyHunter(100)
default 3 void EnemyHunter(1000) Defeated 1,000 enemies. —
void EnemyHunter(1000)
default 4 void KillThemAll() Defeated every type of enemy. —
void KillThemAll()
default 5 void SkillUser(10) Used 10 active skills. —
void SkillUser(10)
default 6 void SkillUser(100) Used 100 active skills. —
void SkillUser(100)
default 7 void SkillUser(500) Used 500 active skills. —
void SkillUser(500)
default 8 void CheckLevel(10) Reached level 10. —
void CheckLevel(10)
default 9 void CheckLevel(30) Reached level 30. —
void CheckLevel(30)
default 10 void CheckLevel(50) Reached level 50. —
void CheckLevel(50)
default 11 void SkillCollector(10) Acquired 10 skills. —
void SkillCollector(10)
default 12 void SkillCollector(50) Acquired 50 skills. —
void SkillCollector(50)
default 13 void EnemyHunter(1,rad) Defeated a contaminated enemy. —
void EnemyHunter(1,rad)
default 14 void OutOfGas() Defeated yourself by running out of energy. —
void OutOfGas()
default 15 void CreateFurniture(10) Created 10 types of decor. —
void CreateFurniture(10)
default 16 void CreateFurniture(20) Created 20 types of decor. —
void CreateFurniture(20)
default 17 void CreateFurniture(30) Created 30 types of decor. —
void CreateFurniture(30)
default 18 void GetSick(3) Allowed the girl to contract 3 illnesses. —
void GetSick(3)
default 19 void GetSick(6) Allowed the girl to contract 6 illnesses. —
void GetSick(6)
default 20 void EatTheBug(5) Fed the girl 5 types of food. —
void EatTheBug(5)
default 21 void EatTheBug(all) Fed the girl every type of food. —
void EatTheBug(all)
default 22 void PushStartButton(10) Played with the girl 10 times via Pet Nanny. —
void PushStartButton(10)
default 23 void BeWithYou() Gazed upon the moon with the girl. —
void BeWithYou()
default 24 void HelloWorld!() Activated the robot. —
void HelloWorld!()
default 25 void BoyMeetsGirl() Discovered Overgrowth disease. —
void BoyMeetsGirl()
default 26 void Cure() Cured Overgrowth disease. —
void Cure()
default 27 void WakeUp() Woke up the girl. —
void WakeUp()
default 28 void Completion() Completed the terrarium exterior. —
void Completion()
default 29 void EnemyHunter(1,***) Defeated the source of the contamination. —
void EnemyHunter(1,***)
default 30 void PresentForYou() Gifted the girl a toy. —
void PresentForYou()
default 31 void TheEnd() Cleared the game. —
void TheEnd()