void tRrLM();++ //Void Terrarium++
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void tRrLM();++ //Void Terrarium++

Trophy Groups

Group Name Detail Icon
default void tRrLM();++ //Void Terrarium++
void tRrLM();++ //Void Terrarium++

Trophies

Group # Name Detail Target Icon
default 0 void tRrLM();++ Obtained all trophies.
void tRrLM();++
default 1 void EnemyHunter(10) Defeated 10 enemies.
void EnemyHunter(10)
default 2 void EnemyHunter(100) Defeated 100 enemies.
void EnemyHunter(100)
default 3 void EnemyHunter(1000) Defeated 1,000 enemies.
void EnemyHunter(1000)
default 4 void KillThemAll() Defeated every type of enemy.
void KillThemAll()
default 5 void SkillUser(10) Used 10 active skills.
void SkillUser(10)
default 6 void SkillUser(100) Used 100 active skills.
void SkillUser(100)
default 7 void SkillUser(500) Used 500 active skills.
void SkillUser(500)
default 8 void CheckLevel(10) Reached level 10.
void CheckLevel(10)
default 9 void CheckLevel(30) Reached level 30.
void CheckLevel(30)
default 10 void CheckLevel(50) Reached level 50.
void CheckLevel(50)
default 11 void SkillCollector(10) Acquired 10 skills.
void SkillCollector(10)
default 12 void SkillCollector(50) Acquired 50 skills.
void SkillCollector(50)
default 13 void EnemyHunter(1,rad) Defeated a contaminated enemy.
void EnemyHunter(1,rad)
default 14 void OutOfGas() Defeated yourself by running out of energy.
void OutOfGas()
default 15 void CreateFurniture(10) Created 10 types of decor.
void CreateFurniture(10)
default 16 void CreateFurniture(20) Created 20 types of decor.
void CreateFurniture(20)
default 17 void CreateFurniture(30) Created 30 types of decor.
void CreateFurniture(30)
default 18 void GetSick(3) Allowed the girl to contract 3 illnesses.
void GetSick(3)
default 19 void GetSick(6) Allowed the girl to contract 6 illnesses.
void GetSick(6)
default 20 void EatTheBug(5) Fed the girl 5 types of food.
void EatTheBug(5)
default 21 void EatTheBug(all) Fed the girl every type of food.
void EatTheBug(all)
default 22 void PushStartButton(10) Played with the girl 10 times via Pet Nanny.
void PushStartButton(10)
default 23 void BeWithYou() Gazed upon the moon with the girl.
void BeWithYou()
default 24 void HelloWorld!() Activated the robot.
void HelloWorld!()
default 25 void BoyMeetsGirl() Discovered Overgrowth disease.
void BoyMeetsGirl()
default 26 void Cure() Cured Overgrowth disease.
void Cure()
default 27 void WakeUp() Woke up the girl.
void WakeUp()
default 28 void Completion() Completed the terrarium exterior.
void Completion()
default 29 void EnemyHunter(1,***) Defeated the source of the contamination.
void EnemyHunter(1,***)
default 30 void PresentForYou() Gifted the girl a toy.
void PresentForYou()
default 31 void TheEnd() Cleared the game.
void TheEnd()